Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Team cooperation test
Team cooperation test
Mar 10 2010, 9:08 pm
By: Apos  

Mar 10 2010, 9:08 pm Apos Post #1

I order you to forgive yourself!

We should make it on starcraft. Link

It would be a group project.

If you have any game/test/challenge idea, post it here and we can compile them in one good map.
Also, it all need to fit in the starcraft screen.

I don't have a screen shot since the game is not started yet but it will come. (Usually, it works faster as a group.)

Hopefully this becomes great.

Game feature:
  • Everyone one depends on the others in order to succeed.
  • The games is fast and dynamic.

I am currently making a rough draft.

Note: What is written here is not that well organised and I'll make sure it is better as soon as possible.




Mar 10 2010, 9:36 pm payne Post #2

:payne:

Quote from Apos
Usually, it works fasterslower as a group.
Fixed.
Anyways:
- We could use units as if they were shapes and give them colors
- We could use a certain units as a 'countable' (i.e. Zergling, seeing 6 red zergling means "6, red")
- For the square challenge, we could use Overlords. Goal: Make them all Green. You make colors cycle by killing them or something
- For the Ball challenge, a bound would obviously make it
- Random unit and color is selected and shown in an isolated box. Units randomly spawn inside an other box near a ghost and they must kill the right unit with the right color. After a while, we could make this level become harder by having two boxes: one for the unit, one for the color (both having a unit with a certain color)



None.

Mar 14 2010, 12:43 am DevliN Post #3

Woah

I'm moving this to UMS Theory and Ideas until a map is actually started.



:devlin: Currently Working On: :devlin:
Myself

Mar 14 2010, 5:25 am rayNimagi Post #4



You could have a challenge where you have to build units in a certain order, similar to that minigame from Minigame Party. Come to think of it, a lot of those minigames could be made into challenges.



Win by luck, lose by skill.

Mar 15 2010, 2:31 pm Aristocrat Post #5



I tried making "Synchro SC" where players had to perform tasks in tandem. It failed horribly since Bnet players are not exactly cooperative or strong on teamwork. I suggest that the penalty for failure be dropped significantly or no one would last more than a minute.



None.

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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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