Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Ultimate AoS heroes
Ultimate AoS heroes
Mar 2 2010, 1:31 am
By: MetalGear  

Mar 2 2010, 1:31 am MetalGear Post #1



im making an AoS map, which uses direct damage system and also im adding a unique hero attribute system which has some influence on the spells. if you have any cool hero ideas, id like to see them. the heroes should have 4-6 spells each and 2-3 passive abilities. you can incoorporate the attributes into the spells. for instance, a stun spell could stun for a longer time depending on the level of a certain attribute. the attributes are as follows:

Intuition: Increases mana and regeneration rate
1 point = +10 mana +10% regen
Estates: Increases gold gained from kills
1 point = +1 gold
Strength: Improves defenses against negative spell timers
1 point = +2% spell defenses
Aptitude: Increases prowess of spells
1 point = +2% spell timers

the maximum level an attribute can reach is level 50. heroes are given a total of 28 initial attribute points, 1-11 points each.

Heaven Knight
Some believe he came falling from the heavens and carried powers given to him from advanced beings. He uses righteous magic to protect his life and the survival of his allies.
Intuition: 4
Estates: 4
Strength: 10
Aptitude: 10
Spells
Repel: Creates a powerful shield around his body that blocks all magic from targeting him.
Light of Heaven: Harnesses his godlike powers to entirely restore his hit points.
Guardian Angel: Gives the Heaven Knight and surrounding allied heroes immunity to physical damage.
Passives
Divine Shield: Gives the Heaven Knight +30 armor.



None.

Mar 2 2010, 2:34 am Kaaysel Post #2



I have here these ideas, :P.

HERO ID: Phantom Mercenary.

[Atributes]

<Intuition> 5
<Estates> 11
<Strenght> 6
<Aptitude> 6 (It was 28 points to spend, and max of 11 starting points on each atribute right?)


[Active Spells]
<Ethereal Hop> Turns the character into a POWERLESS Observer/DT/Insert name of permanently cloaked unit) and be able to move for a short time before your character reappears at whatever place your Obs/DT left off.

<Phantom Blade> Spawns an invincible melee unit next to the nearest enemy for a hit, then dissapear it.

<Lucky Day> Random chance that you get +10 (or something, anything, really) cash for a kill when you use it.

<Spirit Supression> Destroys a certain ammount of Gas for the nearest enemy. Something like default 10, then scales with Aptitude.

<Ecoplasmic Division> Creates a hallucination of the Phantom Mercenary.

[Passive Abilities]
<Greed> Gives a random chance that you'll get +2 or something cash for kills. Scales with uhh, choose atribute, or just don't scale xD.

<Ectoplasmic Aura> Random chance that when an enemy uses a spell on you you'll get 10% of that spell's cost in Gas/cash, whatever fits better.

<Ethereal Form> Random chance that the unit will dodge melee unit attacks/overall physical attacks.



None.

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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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