Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Wraith Pie Effect
Wraith Pie Effect
Feb 15 2010, 6:08 pm
By: USS Cane  

Feb 15 2010, 6:08 pm USS Cane Post #1



pie
EDIT: Watch it in speed x 4 or x 8

Attachments:
wraith pie effect.rep
Hits: 25 Size: 11.71kb



None.

Feb 15 2010, 6:08 pm ImagoDeo Post #2



...what?

Nevermind, the attachment wasn't there when I first viewed the thread.

EDIT: All right. I re-advance my previous statement. What were you trying to accomplish here?

Post has been edited 1 time(s), last time on Feb 15 2010, 6:20 pm by ImagoDeo.



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Feb 15 2010, 6:14 pm USS Cane Post #3



I suggest watching alone since multi may crash the other players for some reason

EDIT: the tittle says "just for show"

Post has been edited 2 time(s), last time on Feb 16 2010, 7:54 am by JaFF. Reason: You might want to accomplish not acting like a prick\\&#



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Feb 15 2010, 6:30 pm ImagoDeo Post #4



I suggest watching alone since multi may crash the other players for some reason

EDIT: the tittle says "just for show"

Post has been edited 1 time(s), last time on Feb 16 2010, 7:54 am by JaFF. Reason: his post was edited



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Feb 15 2010, 6:35 pm USS Cane Post #5



I am trying to make as small map as i possibly can, i started with 1x1 but start location needs to be somewhere, 6x2 workd, thats how this started.
I resised to i think 12x14 or something and that gave me a block of terrain that big but theres also rest of the map thats has fog of war that sometimes dissapear and glitchy terrain, even air units cant reach out from the 12x14 block so i thout il cast a dark swarm out of the block and triger make a unit out of it, thats how i got this.



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Feb 16 2010, 3:23 am Heinermann Post #6

SDE, BWAPI owner, hacker.

A 1x1 map can work(maybe even a 0x0). Start locations don't need a location for placement, and don't need to be included either. As long as the race isn't user defined, the start location is just a copy of the x/y positions of the placeholder unit, or default of (0,0).




Feb 16 2010, 3:50 am Sacrieur Post #7

Still Napping

Quote from Heinermann
A 1x1 map can work(maybe even a 0x0). Start locations don't need a location for placement, and don't need to be included either. As long as the race isn't user defined, the start location is just a copy of the x/y positions of the placeholder unit, or default of (0,0).

You made a 0x0 map before, I remember it. It was weird as fuck though.



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Feb 16 2010, 5:52 am fat_flying_pigs Post #8



Quote from Sacrieur
Quote from Heinermann
A 1x1 map can work(maybe even a 0x0). Start locations don't need a location for placement, and don't need to be included either. As long as the race isn't user defined, the start location is just a copy of the x/y positions of the placeholder unit, or default of (0,0).

You made a 0x0 map before, I remember it. It was weird as fuck though.
link please? I'd like to see that...



None.

Feb 17 2010, 12:18 am Heinermann Post #9

SDE, BWAPI owner, hacker.

I don't even remember making it, so I don't think I have it.




Feb 17 2010, 2:46 am rockz Post #10

ᴄʜᴇᴇsᴇ ɪᴛ!

http://www.staredit.net/171828/
275 bytes.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 17 2010, 2:59 am O)FaRTy1billion[MM] Post #11

👻 👾 👽 💪

That's 256x256, not 0x0.



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Feb 17 2010, 6:34 am rockz Post #12

ᴄʜᴇᴇsᴇ ɪᴛ!

that's the only tiny map I remember him making.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 17 2010, 8:21 am Heinermann Post #13

SDE, BWAPI owner, hacker.

Well I couldn't get a 0x0 or 1x1 map to work, but a 2x2 works just fine.




Feb 17 2010, 10:55 pm Sacrieur Post #14

Still Napping

Quote from rockz
that's the only tiny map I remember him making.

He showed it to me when we were on vent once, maybe I'm mistaken and it was 2x2 (but I vaguely remember it was 0x0).



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