Staredit Network > Forums > SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 9 10 11 12 1324 >

Topic Replies Views Starter / Time Last Post

"Virtual players"
 Another concept from the deranged mind of TZ ;o
1 3295 Jan 31 2010, 11:20 pm
Biophysicist
Feb 1 2010, 10:26 pm
The Starport

Puzzle Movie Map Idea
 And What Makes A Good Puzzle =D
28 11889 Jan 18 2010, 2:57 am
TiKels
Feb 1 2010, 1:16 am
TiKels

TD Theories and Ideas
 
0 2249 Jan 31 2010, 8:27 pm
melnikov
Jan 31 2010, 8:27 pm
melnikov

Ideas for my Cat and Mouse map
 I've come up with some, but need help getting more
2 2680 Jan 29 2010, 6:36 am
LooKe
Jan 29 2010, 6:27 pm
LooKe

Random Player Defence
 An idea, possibly a horrible one
1 2513 Jan 28 2010, 1:04 am
atto
Jan 28 2010, 2:17 am
rockz

Character feedback
 HALP ME SEN
18 6691 Jan 12 2010, 2:54 am
Biophysicist
Jan 28 2010, 12:46 am
atto

Another funky wired crappy SC bug!!!..
 Or WTF my triggers don't work again!
12 4463 Jan 25 2010, 11:15 am
Wormer
Jan 27 2010, 8:32 pm
Wormer

RPG Ideas
 RPG Randomization and Gameplay Configuration
10 5064 Jan 23 2010, 10:03 pm
atto
Jan 26 2010, 11:38 pm
atto

Advanced Randomization
 Big thread on random shit in SC
40 16287 Nov 25 2009, 10:53 am
JaFF
Jan 26 2010, 11:35 pm
ImagoDeo

Anyone want to make a city map?
 
1 2480 Jan 25 2010, 3:04 am
Apocalypse535
Jan 25 2010, 3:08 am
Jack

Dynamic VHP for multiple, spawned units
 Not just preplaced!
49 16749 Dec 13 2009, 1:59 am
Jack
Jan 24 2010, 6:42 pm
Kaias

Physics?
 How would it be done?
14 5760 Jan 9 2010, 6:54 pm
The Starport
Jan 24 2010, 6:05 pm
TiKels

Mini-Game Party: 2v2 Edition
 
14 6254 Oct 1 2009, 3:59 am
MillenniumArmy
Jan 23 2010, 7:34 pm
PIESOFTHENORTH

BEST IDEA OF ALL TIME!!!!
 WHY HASN'T ANYONE ELSE DONE THIS?
16 5878 Jan 22 2010, 6:41 am
ManaShield(Radiant)
Jan 23 2010, 4:42 am
ManaShield(Radiant)

Urban Monopoly Pre-planning
 No longer Mafia 2.0... That'd be later
7 3092 Jan 22 2010, 12:24 am
The Starport
Jan 22 2010, 6:59 pm
TiKels

Is this worth my time?
 New Map Plans
5 2580 Jan 21 2010, 8:41 pm
Kenshin23
Jan 21 2010, 9:59 pm
ShredderIV

UNburrow detection.
 Okay.. Try out the Demo
29 10508 Jan 16 2010, 1:07 am
Norm
Jan 18 2010, 3:46 pm
ImagoDeo

Minimalism in RPG Interface
 Been thinking about it for my next map...
9 4609 Jan 15 2010, 5:40 pm
Norm
Jan 17 2010, 7:40 pm
Norm

A way indirect way to detect scanner sweep
 YEP
13 5334 Jan 14 2010, 4:39 am
GameLoader1337
Jan 16 2010, 3:15 am
Cinolt

Artificial Intelligence
 No, I'm not talking about melee AI scripts.
13 5776 Nov 1 2009, 11:18 pm
lil-Inferno
Jan 16 2010, 2:40 am
TiKels

humans raised by aliens
 
7 3651 Jan 6 2010, 6:47 pm
PearS
Jan 15 2010, 9:38 pm
PearS

Custom designed spells
 Possible?
13 4404 Jan 13 2010, 6:14 pm
MetalGear
Jan 15 2010, 9:10 pm
ImagoDeo

Steppenwolf!
 A map based on these flash game
4 4183 Jan 14 2010, 4:13 am
Apos
Jan 15 2010, 8:31 pm
Apos

EUD Burrow Detection
 Can it be done?
20 8205 Jan 11 2010, 6:24 pm
ImagoDeo
Jan 12 2010, 10:20 pm
Heinermann

I need some ideas...
 
4 2363 Jan 10 2010, 6:46 pm
Super Duper
Jan 12 2010, 6:02 am
stickynote

Unit order position(EUDs)
 
12 5393 Mar 28 2009, 3:18 am
Morphling
Jan 11 2010, 9:38 pm
rockz

Zombie Hero
 mental block
16 5892 Jan 4 2010, 4:56 am
ClansAreForGays
Jan 5 2010, 2:54 am
Positively

"Anywhere" location can be resized
 
12 6479 Dec 29 2009, 6:59 pm
Dabbu
Jan 2 2010, 8:52 pm
O)FaRTy1billion[MM]

In-game constant display
 Working on it currently
24 10483 Dec 25 2009, 11:03 pm
Marine
Dec 31 2009, 2:21 am
poison_us

Unfinished Map Thread
 Post your unfinished map
5 3297 Dec 28 2009, 6:42 pm
poison_us
Dec 31 2009, 1:56 am
poison_us

Pages: < 1 « 9 10 11 12 1324 >

Members in this forum: None.

[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
Please log in to shout.


Members Online: jy2413804