Staredit Network > Forums > SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 11 12 13 14 1524 >

Topic Replies Views Starter / Time Last Post

The rpg that never was
 but still could be...
3 2946 Nov 1 2009, 7:01 pm
Rantent
Nov 2 2009, 11:14 pm
payne

Which map idea do you prefer?
 Lock please.
17 4030121 Nov 1 2009, 9:10 pm
Biophysicist
Nov 2 2009, 2:25 am
Biophysicist

Good vs evil DotA
 
8 3550 Nov 1 2009, 8:04 pm
Urahara
Nov 1 2009, 9:16 pm
Urahara

Custom Medieval Warfare
 (:
10 3940 Oct 7 2009, 2:44 am
Polkaman
Nov 1 2009, 7:49 pm
Urahara

Theory on 'good' maps
 Since I fucking feel like it
33 9198 Oct 27 2009, 9:12 pm
The Starport
Oct 29 2009, 5:18 am
MEMEME670

Control Map, Hit or Miss?
 
1 2181 Oct 28 2009, 7:39 pm
Marooned
Oct 29 2009, 12:18 am
CecilSunkure

New 7 Sin Engine + P38 Terrain
 Well new engine moving stuff from other thread...
2 2431 Oct 22 2009, 9:46 pm
Tempz
Oct 24 2009, 10:56 pm
stickynote

Modded RPG suggestions
 i can has monster ideas pl0x?
11 4521 Oct 19 2009, 2:05 am
Biophysicist
Oct 20 2009, 12:36 am
Biophysicist

DOTA Idea, I need suggestions!
 Squad Support meets DOTA
9 3611 Oct 14 2009, 7:26 pm
Drakiel
Oct 20 2009, 12:01 am
Howler

Music By Death?
 
10 4520 Oct 16 2009, 6:02 pm
Tempz
Oct 19 2009, 12:14 am
Falkoner

Artifacts of Evolution: a SC2 AoS map
 
7 3719 Oct 15 2009, 5:11 am
ShredderIV
Oct 17 2009, 2:56 pm
Bryk

Shards of Dissension w/ Speech
 Is it worth a HUGE file?
15 5850 Oct 10 2009, 3:50 am
Drakiel
Oct 16 2009, 9:53 am
Drakiel

Lil Idea.
 
1 2223 Oct 14 2009, 1:33 pm
InsolubleFluff
Oct 14 2009, 2:05 pm
JaFF

Items and combinations
 
10 4008 Sep 29 2009, 6:37 am
Jack
Oct 11 2009, 7:38 pm
Jack

Stack Ground Units in One Tile
 One more funny thing ;)
6 6227 Oct 7 2009, 7:50 am
Wormer
Oct 7 2009, 8:32 pm
Wormer

Advance Wars Revisited
 because the 2007 thread has become obsolete
4 2927 Oct 7 2009, 1:05 am
Rain
Oct 7 2009, 7:43 pm
Craftstar2

Advance Wars
 seriously.
20 9268 Sep 30 2007, 1:16 pm
Rain
Oct 7 2009, 12:26 am
DavidJCobb

Hint.
 
8 3184 Oct 6 2009, 7:56 am
InsolubleFluff
Oct 6 2009, 11:29 pm
JaFF

City of the Dead: Ideas Thread
 Not dead yet!
12 4509 Sep 26 2009, 5:09 pm
JaFF
Oct 2 2009, 1:25 am
poison_us

Developing a turn based system
 for units and players
0 2123 Sep 29 2009, 6:06 pm
KooKsTeR
Sep 29 2009, 6:06 pm
KooKsTeR

Nuke Detection
 Detecting a nuke's state given a single Silo
3 2970 Sep 28 2009, 3:44 am
DavidJCobb
Sep 28 2009, 6:42 am
KooKsTeR

Left 4 Dead
 
7 2813 Sep 23 2009, 8:56 pm
SaltyCrakr
Sep 27 2009, 4:34 am
samsizzle

Elegant Banning System
 Why not just detect unally?
8 3713 Sep 25 2009, 9:07 pm
NudeRaider
Sep 26 2009, 12:23 pm
theleo_ua

T.A.G.S.
 new way to help spread out a maps focus?
7 3083 Sep 22 2009, 12:09 am
Marine
Sep 26 2009, 1:13 am
CecilSunkure

New Direct Damage System
 (And it even works with humans! GASP)
79 29171 Aug 12 2009, 6:21 am
TiKels
Sep 21 2009, 1:53 am
payne

Extended units again
 Because they're fun
0 2970 Sep 20 2009, 5:47 pm
Heinermann
Sep 20 2009, 5:47 pm
Heinermann

need heros
 
4 2943 Aug 23 2009, 4:45 am
JrOSTAD
Sep 17 2009, 1:37 am
Norm

Ground Units Stack
 Isn't it just fun? =)
25 10998 Aug 13 2009, 5:56 pm
Wormer
Sep 12 2009, 3:10 am
xYoshix

Meet the Line-up.
 Heroes that push the expectations of AoS.
44 16780 Aug 31 2009, 9:46 pm
Norm
Sep 11 2009, 8:42 pm
Norm

Binary Boolean Array Storage
 A Less Common Binary System
20 9431 Sep 6 2009, 6:13 am
Falkoner
Sep 8 2009, 11:59 am
Falkoner

Pages: < 1 « 11 12 13 14 1524 >

Members in this forum: None.

[08:35 pm]
Ultraviolet -- :wob:
[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
Please log in to shout.


Members Online: Ultraviolet, Dem0n