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SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
Moderators: Administrators, Global Moderators , rockz, jjf28
Pages: < 1 « 11 12 13 14 1524 >

Topic Replies Views Starter / Time Last Post

The rpg that never was
 but still could be...
3 2849 Nov 1 2009, 7:01 pm
Rantent
Nov 2 2009, 11:14 pm
payne

Which map idea do you prefer?
 Lock please.
17 4029514 Nov 1 2009, 9:10 pm
Biophysicist
Nov 2 2009, 2:25 am
Biophysicist

Good vs evil DotA
 
8 3422 Nov 1 2009, 8:04 pm
Urahara
Nov 1 2009, 9:16 pm
Urahara

Custom Medieval Warfare
 (:
10 3793 Oct 7 2009, 2:44 am
Polkaman
Nov 1 2009, 7:49 pm
Urahara

Theory on 'good' maps
 Since I fucking feel like it
33 8812 Oct 27 2009, 9:12 pm
The Starport
Oct 29 2009, 5:18 am
MEMEME670

Control Map, Hit or Miss?
 
1 2110 Oct 28 2009, 7:39 pm
Marooned
Oct 29 2009, 12:18 am
CecilSunkure

New 7 Sin Engine + P38 Terrain
 Well new engine moving stuff from other thread...
2 2356 Oct 22 2009, 9:46 pm
Tempz
Oct 24 2009, 10:56 pm
stickynote

Modded RPG suggestions
 i can has monster ideas pl0x?
11 4342 Oct 19 2009, 2:05 am
Biophysicist
Oct 20 2009, 12:36 am
Biophysicist

DOTA Idea, I need suggestions!
 Squad Support meets DOTA
9 3485 Oct 14 2009, 7:26 pm
Drakiel
Oct 20 2009, 12:01 am
Howler

Music By Death?
 
10 4342 Oct 16 2009, 6:02 pm
Tempz
Oct 19 2009, 12:14 am
Falkoner

Artifacts of Evolution: a SC2 AoS map
 
7 3587 Oct 15 2009, 5:11 am
ShredderIV
Oct 17 2009, 2:56 pm
Bryk

Shards of Dissension w/ Speech
 Is it worth a HUGE file?
15 5617 Oct 10 2009, 3:50 am
Drakiel
Oct 16 2009, 9:53 am
Drakiel

Lil Idea.
 
1 2167 Oct 14 2009, 1:33 pm
InsolubleFluff
Oct 14 2009, 2:05 pm
JaFF

Items and combinations
 
10 3851 Sep 29 2009, 6:37 am
Jack
Oct 11 2009, 7:38 pm
Jack

Stack Ground Units in One Tile
 One more funny thing ;)
6 6105 Oct 7 2009, 7:50 am
Wormer
Oct 7 2009, 8:32 pm
Wormer

Advance Wars Revisited
 because the 2007 thread has become obsolete
4 2800 Oct 7 2009, 1:05 am
Rain
Oct 7 2009, 7:43 pm
Craftstar2

Advance Wars
 seriously.
20 8944 Sep 30 2007, 1:16 pm
Rain
Oct 7 2009, 12:26 am
DavidJCobb

Hint.
 
8 3064 Oct 6 2009, 7:56 am
InsolubleFluff
Oct 6 2009, 11:29 pm
JaFF

City of the Dead: Ideas Thread
 Not dead yet!
12 4350 Sep 26 2009, 5:09 pm
JaFF
Oct 2 2009, 1:25 am
poison_us

Developing a turn based system
 for units and players
0 2051 Sep 29 2009, 6:06 pm
KooKsTeR
Sep 29 2009, 6:06 pm
KooKsTeR

Nuke Detection
 Detecting a nuke's state given a single Silo
3 2878 Sep 28 2009, 3:44 am
DavidJCobb
Sep 28 2009, 6:42 am
KooKsTeR

Left 4 Dead
 
7 2687 Sep 23 2009, 8:56 pm
SaltyCrakr
Sep 27 2009, 4:34 am
samsizzle

Elegant Banning System
 Why not just detect unally?
8 3563 Sep 25 2009, 9:07 pm
NudeRaider
Sep 26 2009, 12:23 pm
theleo_ua

T.A.G.S.
 new way to help spread out a maps focus?
7 2967 Sep 22 2009, 12:09 am
Marine
Sep 26 2009, 1:13 am
CecilSunkure

New Direct Damage System
 (And it even works with humans! GASP)
79 28187 Aug 12 2009, 6:21 am
TiKels
Sep 21 2009, 1:53 am
payne

Extended units again
 Because they're fun
0 2861 Sep 20 2009, 5:47 pm
Heinermann
Sep 20 2009, 5:47 pm
Heinermann

need heros
 
4 2823 Aug 23 2009, 4:45 am
JrOSTAD
Sep 17 2009, 1:37 am
Norm

Ground Units Stack
 Isn't it just fun? =)
25 10658 Aug 13 2009, 5:56 pm
Wormer
Sep 12 2009, 3:10 am
xYoshix

Meet the Line-up.
 Heroes that push the expectations of AoS.
44 16198 Aug 31 2009, 9:46 pm
Norm
Sep 11 2009, 8:42 pm
Norm

Binary Boolean Array Storage
 A Less Common Binary System
20 9111 Sep 6 2009, 6:13 am
Falkoner
Sep 8 2009, 11:59 am
Falkoner

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