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The rpg that never was
but still could be... |
3 |
2849 |
Nov 1 2009, 7:01 pm
Rantent |
Nov 2 2009, 11:14 pm
payne |
 |
|
Which map idea do you prefer?
Lock please. |
17 |
4029514 |
Nov 1 2009, 9:10 pm
Biophysicist |
Nov 2 2009, 2:25 am
Biophysicist |
|
|
Good vs evil DotA
|
8 |
3422 |
Nov 1 2009, 8:04 pm Urahara |
Nov 1 2009, 9:16 pm Urahara |
|
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Custom Medieval Warfare
(: |
10 |
3793 |
Oct 7 2009, 2:44 am Polkaman |
Nov 1 2009, 7:49 pm Urahara |
|
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Theory on 'good' maps
Since I fucking feel like it |
33 |
8812 |
Oct 27 2009, 9:12 pm
The Starport |
Oct 29 2009, 5:18 am MEMEME670 |
|
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Control Map, Hit or Miss?
|
1 |
2110 |
Oct 28 2009, 7:39 pm Marooned |
Oct 29 2009, 12:18 am
CecilSunkure |
|
|
New 7 Sin Engine + P38 Terrain
Well new engine moving stuff from other thread... |
2 |
2356 |
Oct 22 2009, 9:46 pm
Tempz |
Oct 24 2009, 10:56 pm
stickynote |
|
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Modded RPG suggestions
i can has monster ideas pl0x? |
11 |
4342 |
Oct 19 2009, 2:05 am
Biophysicist |
Oct 20 2009, 12:36 am
Biophysicist |
|
|
DOTA Idea, I need suggestions!
Squad Support meets DOTA |
9 |
3485 |
Oct 14 2009, 7:26 pm Drakiel |
Oct 20 2009, 12:01 am Howler |
|
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Music By Death?
|
10 |
4342 |
Oct 16 2009, 6:02 pm
Tempz |
Oct 19 2009, 12:14 am
Falkoner |
|
|
Artifacts of Evolution: a SC2 AoS map
|
7 |
3587 |
Oct 15 2009, 5:11 am
ShredderIV |
Oct 17 2009, 2:56 pm Bryk |
 |
|
Shards of Dissension w/ Speech
Is it worth a HUGE file? |
15 |
5617 |
Oct 10 2009, 3:50 am Drakiel |
Oct 16 2009, 9:53 am Drakiel |
|
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Lil Idea.
|
1 |
2167 |
Oct 14 2009, 1:33 pm
InsolubleFluff |
Oct 14 2009, 2:05 pm
JaFF |
|
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Items and combinations
|
10 |
3851 |
Sep 29 2009, 6:37 am
Jack |
Oct 11 2009, 7:38 pm
Jack |
|
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Stack Ground Units in One Tile
One more funny thing ;) |
6 |
6105 |
Oct 7 2009, 7:50 am
Wormer |
Oct 7 2009, 8:32 pm
Wormer |
|
|
Advance Wars Revisited
because the 2007 thread has become obsolete |
4 |
2800 |
Oct 7 2009, 1:05 am Rain |
Oct 7 2009, 7:43 pm Craftstar2 |
|
|
Advance Wars
seriously. |
20 |
8944 |
Sep 30 2007, 1:16 pm Rain |
Oct 7 2009, 12:26 am
DavidJCobb |
|
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Hint.
|
8 |
3064 |
Oct 6 2009, 7:56 am
InsolubleFluff |
Oct 6 2009, 11:29 pm
JaFF |
|
|
City of the Dead: Ideas Thread
Not dead yet! |
12 |
4350 |
Sep 26 2009, 5:09 pm
JaFF |
Oct 2 2009, 1:25 am
poison_us |
|
|
Developing a turn based system
for units and players |
0 |
2051 |
Sep 29 2009, 6:06 pm KooKsTeR |
Sep 29 2009, 6:06 pm KooKsTeR |
|
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Nuke Detection
Detecting a nuke's state given a single Silo |
3 |
2878 |
Sep 28 2009, 3:44 am
DavidJCobb |
Sep 28 2009, 6:42 am KooKsTeR |
|
|
Left 4 Dead
|
7 |
2687 |
Sep 23 2009, 8:56 pm SaltyCrakr |
Sep 27 2009, 4:34 am
samsizzle |
|
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Elegant Banning System
Why not just detect unally? |
8 |
3563 |
Sep 25 2009, 9:07 pm
NudeRaider |
Sep 26 2009, 12:23 pm theleo_ua |
|
|
T.A.G.S.
new way to help spread out a maps focus? |
7 |
2967 |
Sep 22 2009, 12:09 am Marine |
Sep 26 2009, 1:13 am
CecilSunkure |
|
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New Direct Damage System
(And it even works with humans! GASP) |
79 |
28187 |
Aug 12 2009, 6:21 am
TiKels |
Sep 21 2009, 1:53 am
payne |
|
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Extended units again
Because they're fun |
0 |
2861 |
Sep 20 2009, 5:47 pm
Heinermann |
Sep 20 2009, 5:47 pm
Heinermann |
|
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need heros
|
4 |
2823 |
Aug 23 2009, 4:45 am JrOSTAD |
Sep 17 2009, 1:37 am
Norm |
|
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Ground Units Stack
Isn't it just fun? =) |
25 |
10658 |
Aug 13 2009, 5:56 pm
Wormer |
Sep 12 2009, 3:10 am
xYoshix |
|
|
Meet the Line-up.
Heroes that push the expectations of AoS. |
44 |
16198 |
Aug 31 2009, 9:46 pm
Norm |
Sep 11 2009, 8:42 pm
Norm |
|
|
Binary Boolean Array Storage
A Less Common Binary System |
20 |
9111 |
Sep 6 2009, 6:13 am
Falkoner |
Sep 8 2009, 11:59 am
Falkoner |