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SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 12 13 14 15 1624 >

Topic Replies Views Starter / Time Last Post

Unit Placement: building vs movable unit
 Buyers n Sellers unit placement
2 2561 Sep 5 2009, 7:46 pm
MjrBuzz
Sep 7 2009, 12:48 am
fat_flying_pigs

RP requirements and no-nos.
 
10 3776 Sep 5 2009, 8:02 pm
Jack
Sep 5 2009, 11:33 pm
Excalibur

Outpost Command
 
2 2106 Sep 4 2009, 1:55 am
fire1337
Sep 4 2009, 2:06 am
Neki

Mafia!
 So why again isn't there a good mafia map yet?
11 4607 Sep 2 2009, 6:51 am
The Starport
Sep 3 2009, 9:15 am
The Starport

Need help naming map
 Put your 2 cents in!
1 2176 Sep 3 2009, 2:46 am
Ocean_of_Fire
Sep 3 2009, 2:52 am
poison_us

zombie rpg possobility?
 
3 2563 Aug 31 2009, 7:08 am
JrOSTAD
Sep 1 2009, 1:42 am
JrOSTAD

Arena map with unit-ability triggered spells
 Need some help
18 5700 Aug 24 2009, 5:54 am
The Great Yam
Aug 31 2009, 7:28 am
JrOSTAD

Need ideas/help developing mine
 
10 3681 Aug 23 2009, 11:33 pm
m.0.n.3.y
Aug 30 2009, 4:32 pm
poison_us

Player X has left the game...
 A neat way to detect!
41 13800 Aug 24 2009, 8:54 pm
Wormer
Aug 28 2009, 9:06 pm
Jack

Need help
 with creating an RPG story
7 3749 Aug 25 2009, 9:53 am
Ateo
Aug 27 2009, 1:06 am
Pyro682

One-way-only nydus
 Probably old...
12 5165 Aug 15 2009, 11:28 am
Clokr_
Aug 25 2009, 8:44 pm
theleo_ua

Beat 'em up ideas
 
17 6065 Jun 27 2009, 1:35 am
Hug A Zergling
Aug 25 2009, 3:28 pm
Pyro682

Requiem
 Arena Style Map
2 2246 Aug 24 2009, 8:43 pm
FlamingInferno
Aug 24 2009, 9:11 pm
DevliN

Static Grid Arena Teleportation
 Enemies cant see where you'll teleport
6 3284 Aug 23 2009, 10:03 pm
Tank_7
Aug 24 2009, 12:56 am
The Starport

Carrier Selection system with turbo mode
 
0 2579 Aug 23 2009, 10:06 pm
theleo_ua
Aug 23 2009, 10:06 pm
theleo_ua

World of Warcraft
 the game that has destroyed millions of lives...
5 2609 Aug 22 2009, 11:24 pm
Poopsiggums
Aug 23 2009, 8:17 pm
Poopsiggums

Tide of Ambition RPG
 Just the intro, story concepts & general ideas
9 4953 Feb 6 2009, 5:44 pm
JaFF
Aug 23 2009, 6:33 pm
JrOSTAD

Smallest map EVERER
 
9 5473 Dec 26 2008, 2:10 am
Heinermann
Aug 23 2009, 2:45 pm
Clokr_

Number of players in an RPG
 Optimum number and reasons why.
35 12180 Jul 7 2009, 1:30 am
Jack
Aug 22 2009, 1:56 am
New-Guy

Doubly Protecting Maps without EUDS
 Tricking mapstealers beyond all hope
46 16526 Aug 5 2009, 10:26 pm
Madroc
Aug 22 2009, 12:42 am
darksnow

Broodling Arena
 New arena idea
2 2321 Aug 17 2009, 7:05 pm
XGenesis
Aug 18 2009, 9:38 pm
XGenesis

More details on my Open RPG
 An opportunity to tell me how much I suck! =D
10 2912 Aug 14 2009, 3:01 am
Jesusfreak
Aug 18 2009, 2:09 pm
Jesusfreak

Ideas for a Simple but Fun Minigame
 I know this may be too much to ask for but...
17 5095 Aug 9 2009, 7:23 pm
LolCakeLazors
Aug 17 2009, 9:00 pm
poison_us

Batman
 
0 2186 Aug 15 2009, 6:04 pm
youarenotworthy
Aug 15 2009, 6:04 pm
youarenotworthy

Switches
 Beginner stuff
2 3529 Aug 14 2009, 1:39 am
MeNtAlPaTiEnT
Aug 14 2009, 4:14 am
Falkoner

Interesting RPG Idea
 
8 3364 Aug 11 2009, 3:28 am
e(x)iLe
Aug 13 2009, 11:24 pm
e(x)iLe

Unique Save System
 
20 5928 Aug 12 2009, 10:17 pm
InsolubleFluff
Aug 13 2009, 7:32 pm
Jack

Request: Ghost effect for a still unit.
 
11 3878 Aug 10 2009, 7:48 am
youarenotworthy
Aug 12 2009, 8:35 pm
Pyro682

UMS Advice Guide
 7 Elements of Highly Effective Map Making
6 3407 Aug 2 2009, 9:10 pm
MeNtAlPaTiEnT
Aug 7 2009, 2:49 am
O)FaRTy1billion[MM]

Super Hyper Triggers!
 
2 2510 Aug 6 2009, 9:30 am
Pyro682
Aug 6 2009, 11:48 am
JaFF

Pages: < 1 « 12 13 14 15 1624 >

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[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
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