Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: zombie rpg possobility?
zombie rpg possobility?
Aug 31 2009, 7:08 am
By: JrOSTAD  

Aug 31 2009, 7:08 am JrOSTAD Post #1



what if you make a zombie game with rpg heros, with spells and abilities, and if you die you become an undead opposite, like if you were a light mage you would turn into a dark mage, ect, ect. and the zombies had spells to.



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Aug 31 2009, 3:27 pm lil-Inferno Post #2

Just here for the pie

In my opinion it seems kind of unrealistic, and a dark mage isn't necessarily a zombie, or undead for that matter. Expand on it a bit and you might have something unique, yet fun. I dunno, I can't really imagine a good zombie game without guns and rockets to blow shit up. Also, I think zombies should, primarily, be melee units. I never liked the idea of having zombies with guns, and certainly not as spellcasters. Maybe a boss could have spells?




Aug 31 2009, 5:08 pm JaFF Post #3



Quote from JrOSTAD
what if you make a zombie game with rpg heros, with spells and abilities, and if you die you become an undead opposite, like if you were a light mage you would turn into a dark mage, ect, ect. and the zombies had spells to.
If I ever release CotD, it will have all those features except the become-zombie-upon-death one. You play as a hero, boost your three attributes which allow you to use better items, use the old items more efficiently, get more HP, use up less ammo and deal more damage. You have basic items like ammo clip and health pack as well as more sophisticated ones, such as scarab bombs and stun grenades. There are special zombies that slow you down when near you (sticky goo!) and possibly zombies that split into two upon death; these are not spells but rather their natural abilities which can be better explained in the story.



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Sep 1 2009, 1:42 am JrOSTAD Post #4



ok, i kind agree, what if instead of that i have the survivers be strong, with abilities (not necessarily spells) and make the zombies much stronger as well

also, when i mentioned the dark mage as an example, i wasnt calling dark mages in general undead, i meant that the undead becomes opposite of what it was when it was human.

Post has been edited 1 time(s), last time on Sep 1 2009, 1:50 am by JrOSTAD.



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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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