Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Broodling Arena
Broodling Arena
Aug 17 2009, 7:05 pm
By: XGenesis  

Aug 17 2009, 7:05 pm XGenesis Post #1



This is my idea for a new map I was originally going to create, but didn't have time due to random such in my life and me already creating an arena map.

Basically, as the title says, this map is an arena format.
Before you battle, you get a queen to brood. You brood as fast as you can to get the most units to fight. After a timer runs out (brooding time) your units get transported to the arena to fight. But your units are not always broodlings, and the units you brood do not always give 2 units.

For example, at the very beginning of the game, you would spawn larvae to the arena, surrounding a creep colony. The only way to win this is to stay on the creep the longest. The winner (and the losers) get credits depending on what place they rank in the arena. They can use these to buy:

More Base units : units that you brood that spawn more units than 2 (for example, critters : bengallas = 3 units, ursadon = 4, etc.)
Upgrade Base units : at the very beginning you would just start with a rhynadon, which does nothing (spawns 2 units) then you have to brood your own broodlings to make more units
Upgrade Spawns : From larvae (dies on creep) > broodling (time limit) > zergling (no speed / crack) > hydra... etc.
More queens : to brood faster
+ more...

Another idea I originally had was to make "spawn broodlings" cost energy, then you would get an "energy recharge" every couple seconds during the timer. You could also upgrade how often you got your recharge for your queens, and how much energy you got per recharge.

Then you could have different game modes, (how many games to win, etc.) and use switches for a "random game" using all variables. Possibilities are limitless, but this is the base idea that I thought of in the shower one day :P

Discuss ^^



None.

Aug 17 2009, 9:14 pm poison_us Post #2

Master has given Dobby a doctorate! Dobby is free!

You could also have something like a randomization for how many broodlings you get from a unit. Say you have a unit off in a corner of the map, you brood it, and instead of "oh goody, two more!" eventually turning to a boring "oh great, just two!", you could have a randomization between 0, and, say 7. It wouldn't be that hard to trigger, so I'll get something up and running for you sometime today. I've got nothing better to do.

EDIT: I've got it attached. I haven't tested, but I'm sure it's alright.
EDIT2: I actually clicked the "Attach This" button this time...

Post has been edited 2 time(s), last time on Aug 17 2009, 9:42 pm by poison_us.




Aug 18 2009, 9:38 pm XGenesis Post #3



Thanks for the feedback, but I don't exactly plan on making this map anytime soon :P, I still have many many things to do.
Just sharing my ideas on SEN, if anyone wants to make this map, please include me in the credits ^^!



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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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