Need help
Aug 25 2009, 9:53 am
By: Ateo  

Aug 25 2009, 9:53 am Ateo Post #1



Hey everyone,

I thought of a very promising system for an RPG, however I am experiencing a bit of a block when it comes to story and terrain. I am a forum lurker and don't post much, but I have had this battle system in mind for quite some time now...and after reading Vrael's suggestion in qPirateKing's topic, I thought yeah, it would be better to bounce ideas off people than work alone if you're stuck :)

Here are the specifics for those who can lend a helping hand:

1) The main thing I hope to accomplish in this map is to recreate the feel of a jRPG. This means that it's going to be a jRPG in spirit though the story is original, though feel free to use tropes and themes that are common within the genre.


2) Map will be set in jungle terrain, and the setting would be fantasy with some sci-fi thrown in (much like FF).
I will definitely use extended terrain and each area would have it's own 'theme' and be highly distinguishable from each other:

Towns:
- Port Town
- Capital city
- Hideout deep in the forest
- Rural, riverside town
- Industrial mining town

Dungeons:
- Cave
- Shore/Swamp
- Forest
- Farmland overrun by monsters
- Valley
- Highlands
- Ruins
- Decaying Forest
- Crystal Caves

Story progression will dictate terrain. Also, please try to weave these areas into the story and lore as much as possible.


3) There are 4 main characters:
- Knight (Zeratul)
- Thief (Zealot)
- Mage (High Templar)
- Ranger (Kerrigan)

jRPGs usually create personal motives and backstories for why their characters are fighting against the evil. This is something I want to come through in the story. It would be a good plus if the characters can come across as believable and likeable.

One restriction I would like to set is: the map should contain as little abstraction as possible. Meaning for example, the Sarah Kerrigan unit uses a gun, so that means in this RPG she would most likely be a technological soldier of some sort. She cannot be an elven archer. However, you can use what exists in the Starcraft graphics as inspiration: for example, Zeratul and the High Templars portraits are shrouded in darkness, what does it say about their characters?


So if anyone is interested in providing a story or story ideas, feel free to post ideas here or send a pm to me. You will be given credit, and I am willing to do everything else, terrain and triggering, I just need a direction. Also if there is anything you wish to ask or clarify, post it here as well.

Please bear in mind that I might be rather picky with ideas, but in general what I am looking for is:
- Good plot, not too complicated but with enough suspense to keep players going.
- Clever dialogue
- Interesting characters

Post has been edited 2 time(s), last time on Aug 25 2009, 1:30 pm by MalFunkShun.



None.

Aug 26 2009, 4:46 pm Pyro682 Post #2



Well, I have some suggestions for what you have so far:
-Come up with more original names for the Towns. They are either already used immensely, or are ridiculously generic. I beleive when making an RPG (Or jRPG), every little detail that the players see counts.
-It would help others give you some pointers if you give them what battle system you plan on using.
-TBH, I don't like jRPGs, so I won't really be able to help you out on a story. If you decide to re-format to a regular RPG, I can write out a story, dialogue, or basic plot line. Do bear in mind, though, that the more detailed you want me to go, the longer it'll take.
-Your Heroes are rather Over-Used, which is a fault I see in many RPGs of the day.

-A good "un-stucker" for me is always joining a DnD game, and then seeing what the DMs come up with. It may be a small Dialogue line or quest that may be just enough to inspire you. It really helps with writer's block.



None.

Aug 26 2009, 4:57 pm xYoshix Post #3



What's a jRPG?



None.

Aug 26 2009, 5:04 pm Biophysicist Post #4



Quote
I thought of a very promising system for an RPG, however I am experiencing a bit of a block when it comes to story and terrain. I am a forum lurker and don't post much, but I have had this battle system in mind for quite some time now...and after reading Vrael's suggestion in qPirateKing's topic, I thought yeah, it would be better to bounce ideas off people than work alone if you're stuck :)
What is this system? You might want to post it: I find that coming up with a story idea is much easier once I know all the systems I'll be using.

Also:
Quote
What's a jRPG?
This.



None.

Aug 26 2009, 6:51 pm ClansAreForGays Post #5



http://lmgtfy.com/?q=jrpg




Aug 26 2009, 6:59 pm ClansAreForGays Post #6



Quote
It would be a good plus if the characters can come across as believable and likeable.
Then it wouldn't be a jRPG.

But seriously, what makes an RPG a jRPG is mostly graphical. SC limits you too much for you to produce anything that could be implicitly recognized as an RPG subtype. I'm suprised pyro didn't point this out.

Quote
-A good "un-stucker" for me is always joining a DnD game, and then seeing what the DMs come up with. It may be a small Dialogue line or quest that may be just enough to inspire you. It really helps with writer's block.
Ingenious. I don't do anything close close to RPing, but I think I might just do this next time I'm stuck for material.




Aug 26 2009, 7:07 pm Norm Post #7



I played a shit ton of jRPG's in my day, so perhaps you can PM me and we can discuss this in greater detail. If you have any basic themes or plot points you want to include in your story, that'd be helpful. Also, let's create some more jrpg ish characters =). (Expecting a PM)



None.

Aug 27 2009, 1:06 am Pyro682 Post #8



Quote from ClansAreForGays
[quote]

But seriously, what makes an RPG a jRPG is mostly graphical. SC limits you too much for you to produce anything that could be implicitly recognized as an RPG subtype. I'm suprised pyro didn't point this out.

Well, I thought it was kind of understood, since all a jRPG is is visuals. That's one of the things you can't customize in SC, (save for modding).

Post has been edited 1 time(s), last time on Aug 29 2009, 5:18 am by Pyro682. Reason: Grammar



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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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