Switches
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Aug 14 2009, 1:39 am
By: MeNtAlPaTiEnT  

Aug 14 2009, 1:39 am MeNtAlPaTiEnT Post #1



With 256 available switches and four different commands that can be given, flexibility nor organization is a problem.

Switches are usually simply for the purpose of networking commands between different players. If you want say player one to bring any unit to three locations and when he has brought a unit to each location, player one is victorious. A unit does not have to be at each location at the same time. Switches is the most obvious solution that comes to mind.

Switches have four commands, "Set", "Clear", "Toggle", and "Randomize". First I'll go into detail about the two basic commands, "Set", and "Clear". All switches commence cleared, whether you're using switches or not in your map is irrelevant, remember that. When a switch is set, it can then be used in a condition to run a different action. Back to the paragraph where we wanted player one to bring any unit to three locations and is victorious, we shall try that.
Now, I'll make this as easy as possible, for beginners.

PLAYER(S):

Player 1

CONDITION(S):

# BRING
"Current Player" brings "at least 1" "any unit" to 'location1'

ACTION(S):

# SET SWITCH
Set 'Switch 1'

PLAYER(S):

Player 1

CONDITION(S):

# Switch
'switch' 1 is set

ACTION(S):

# Victory
Victory

Now I'll explain to you the two advanced features that switches carry. Toggling is nothing complex, when your Toggle a switch, it reverts to it's opposite state. For example: If "Switch 1" is set and I toggle it, it becomes cleared, if it was cleared at first, it becomes set when toggled.

Randomization is a more sophisticated process. If you randomize a switch, the switch will randomly become either set or clear, making no difference what it's current state is. Fool around with switches, go figure, only when you have the actual experience can you fully comprehend how switches work



None.

Aug 14 2009, 1:56 am Vrael Post #2



You realize we have a wiki article on switches already, right?



None.

Aug 14 2009, 4:14 am Falkoner Post #3



Let's see, how many already made tutorials can I find on switches...

Old SeN Tutorial
Another Old SeN Tutorial
SeN Tutorial
SeN Wiki
Maplantis Wiki
My Tutorial
And now, Your tutorial, if someone doesn't get how switches work, they deserve to be beaten senseless.



None.

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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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