Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Custom Medieval Warfare
Custom Medieval Warfare
Oct 7 2009, 2:44 am
By: Polkaman  

Oct 7 2009, 2:44 am Polkaman Post #1



I had an idea some time ago.. Something like Custom Hero Wars.. and possibly an Open Rpg. In this, you are a hero. Pick your four custom spells, then be teleported to a battlefield. This battlefield isn't mere a line vs another line, it's just a whole battleground. No paths, just some mountains and doodads.

If this map should be created, your task would be to capture Beacons located in some key points. These beacons generate points. There are two ways to earn points for your team:

-Capture Beacons
-Kill Enemy Forces

You have around 2k health, while the computer's spawns have around 600. This way, there is such a balance between you and units, not just 1-hit kills after 3 upgrades. Spells play an important role in this. Each spell is upgradeable 2 times, making the 3rd time the max. Each spell selection box has 9 choices, which equals 36 innovative and creative spells, with 2 upgrades each.

Since it isn't an AoS, there's not healing spot! (OmG)

You're health is determined by skill points. This isn't new an any map, for each level up you get you can choose between these factors:

-Vitality (Max HP)
-Dexterity (MP Regeneration)
-Magic (MP Max)
-Strength (Attack Upgrade)
-Defence (Defensive Upgrade)
-Increase Supply (Upgrades Team Soldier Max)
-Increase Courier (Upgrades Soldier Respawn Time)

There are 5 ways to heal. Since this is not an AoS, you cannot simply run back to your base and run back; forces are spread.

-Your passive heal, which can generate HP quite a bit if you can find a quiet place to rest.
-A defence spell heals around 200 health.
-For each 20 kills, you are healed to your maximum health.
-Items will be located across the ground, mostly Mana and HP boosts. Don't count on these for heals; they will rarely spawn.
-A Demonic Shrine is located in the map. If 50 units die, regardless of whos it will be activated. You will know it is activated if it has an observer death effect on it time to time. Touch this to heal to your maximum HP.

Items are scattered across the map sometimes. They are very rare, and there are 5 different kinds. You will lose all your items upon death, and they become visible to the world. If not picked up within 30 seconds, the item will dissapear. The exception for this is Health Stone, which dissapears upon touching.

-Ring of Wealth (Increases chances foes drop better items, and more often)
-Mana Stone (Occasional Mana Boosts)
-Health Stone (Heals to maximum avalible health)
-Confusion Augment (On random, enemies will be pulled to you, stunned for a few seconds)
-Carafe of Honor (Troops morale rises on a random basis)


Enemy Spawns

Computer spawns play an important role in this. Their HP is more than 1/4 of yours. Kills are slow. While their HP is 600, most attacks only do 20 or 30.
Spawns depend on team upgrades.
Here's how the extra unit armies work:

Each team has a Soldier Maximum. When this maximum is reached, reinforcement counters are paused. When the army is below the maximum, the timer resumes. This timer is usually a large time, about 5 minutes or 3. Upgrades can be used to help your team.

Increase Supply is one of the Skill Point upgrades. It allows your army to have a larger maximum.
Increase Courier speeds up your army reinforcement times. This is crucial if you're doing an army build. Lots of points need to be invested in this.


Like it? :D

Now, I need help from you guys (:

As mentioned earlier, there are 36 spells. I've thought of 4 so far, cause of large school obstacles and etc. I would largely appreciate spell ideas from you guys, names and what they do. I am hoping for some creative ones, but of course crucial ones need to be added. For example Maelstrom, Defensive Matrix, etc.

So. help? :D
I will obviously include the nice people of SEN on the map, if it is ever finished. I plan for it. And hope for it. And plead for it.

I would also appreciate your comments ^^

Custom Medieval Warfare.

Post has been edited 1 time(s), last time on Oct 8 2009, 1:13 am by Polkaman.



None.

Oct 12 2009, 5:54 am Polkaman Post #2



Does anyone have any ideas or comments if I start the map? Plox?

Post has been edited 1 time(s), last time on Oct 12 2009, 6:03 am by Polkaman.



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Oct 12 2009, 8:11 am Jack Post #3

>be faceless void >mfw I have no face

It sounds good, although you want to make sure rushing Max Soldiers or w/e doesn't become a game winner, like what happened with Storm the Fort.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 13 2009, 11:11 pm Polkaman Post #4



Oo, someone commented :blush:

Yea, i'll make it so that if you are going to rush a mass spawn it'll take a lot of civillians. And even that by the time you get anough civillians to do that the other team should have gotten spell upgrades so they could counter. Team upgrades are mainly for capturing those extra point by killing the other team ;)



None.

Oct 14 2009, 1:40 am CecilSunkure Post #5



Ah, so polky wants spells.. The best way for me to come up with spells is to go and play NeverWinter Nights and copy spells from there. If that fails, I think of cool names for spells, and then think of what type of spell would do for that name -sort of working the inverse can work at times. Finding the name first then the spell mechanics..

You should include a magic missiles spell for sure, I have one in my RPG ^^



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Oct 14 2009, 1:45 am Norm Post #6



You can have my hunted spells.



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Oct 22 2009, 4:13 am Polkaman Post #7



Haha thanks normy and Cecil, but I was wondering for some specific ideas and concepts for spells?



None.

Oct 22 2009, 4:20 am CecilSunkure Post #8



Quote from Polkaman
Haha thanks normy and Cecil, but I was wondering for some specific ideas and concepts for spells?
Well.. The best way to come up with spells is to look around you and incorporate things you see, whether it be in movies, real life, or other games.

Here is an example from Neverwinter Nights: When you cast the spell Negative Energy Ray on an enemy player, there is a check (I think will check). If the player being hit fails the will check, they recieve additional penalties. So to make this into an UMS spell, just deal damage to an enemy player somehow, have an invisible dice check, and if the check fails, apply some sort of additional penalty. As for the penalty, you can randomly order the enemy unit to random locations at intervals of time using a mobile grid, or whatever you want really.

Just think of something you've seen or think is cool, and think of how to incorporate that into UMS mapping.

Give a man a fish, or teach a man to fish. I'm trying to teach you to fish ^^



None.

Oct 22 2009, 4:52 am MEMEME670 Post #9



A spell that spawns halucinations of you that are set to a health based on your spell level(the number of halus would be affected by this too), while healing you for like 200 hp(would change with spell level)



None.

Oct 31 2009, 12:02 am Dungeon-Master Post #10



Oh oh, me me! I was thinking about cecil's fishing thing and it remembered me Zelda Wind Waker, in this game you get a miror shield that reflects light, well you could have a passive spell that reflects all spells that are directly cast upon the shielded character.

Name would be: Miror shield
No mana cost, since its passive
Level ups increase chance to block, last upgrade reflects spells back at attackers.



None.

Nov 1 2009, 7:49 pm Urahara Post #11



A cool spell could spawn 1-10 or so catapults(sieges tanks)
just an idea, if you allow upgrading spells then add more tanks or other mechs



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