Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: "Virtual players"
"Virtual players"
Jan 31 2010, 11:20 pm
By: Biophysicist  

Jan 31 2010, 11:20 pm Biophysicist Post #1



This is a way to create new computer player slots, with some side-effects, both useful and annoying. It relies on the fact that Giving a unit to a player above P8 does not clear the unit's orders. Here's how it works:

1) Spawn your units for some player and give them to P9.
2) Center a location on a P9 unit and Give it to P10. Do whatever you need to with that unit.
3) Repeat step 2 until P9 has no units.
4) Give all P10 units to P9.

You should probably put a bunch of copies of the step 2 trigger in each trigger cycle.

The main advantage of this system is that you can have more computers in your map. You can also cycle through the computer units without clearing their orders, which lets you create spellcasting or microing enemies in an RPG/AoS, for example. The main drawbacks are that the units will not attack (you have to spawn a cloaked unit for a "normal" player to attack for them) and that human units will not auto-attack the "extended player" units (as far as I know).

This, combined with my attack casting system, are being used in an upcumming RPG, which will demonstrate how powerful this system can be if you're clever.

Post has been edited 1 time(s), last time on Jan 31 2010, 11:33 pm by TassadarZeratul. Reason: inb4norm or kk or ex trolling



None.

Feb 1 2010, 10:26 pm The Starport Post #2



Yeah I thought it was sorta clever at the time, too.



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