I think it could make a good RPG. Project X-creatures, an adventure game from Warner Bros. in 24 episodes. Incarnates alternately a man and a woman form a duo. Solve puzzles, collect items and above each survival opus ... To open the ball, the scene takes place on a river.
I played those games a lot, they were so good. They are hard but pretty well made. If I see enough people are interested in the idea, I will probably make a trailer about it first.
In the map, the terrain will be amazing, the game will have a lot of mysteries. Not sure yet if it will be multi player or single player yet.
I thought it was decent, a bit confusing at the beginning, but not bad. The controls are really finicky, and the wall-detection needs work, I'd get stuck on stuff or I'd be constantly running out to try to leave places. Items were also hard to distinguish. usually I think items that kinda stick are things you can pick up, but it's kinda random. How would you implement the running and jumping though? And how would you put items throughout the scenario without making it blatantly obvious? I think you could just make your own puzzle RPG.
I could probably use some sprites to help hide things under them, also, since it starts in a jungle, I'll try to reproduce it. If I stick with the same story, I'll make the maps as simple as those. They are all pretty easy but they get harder at they end. I've beaten most of them in the past now I restarted and I'm at the fourth one. The story is so good it makes it feel like your part of a real movie.
Here is a brief explanation:
Self explanatory
WARNING Do not watch if your going to play the game because this tells most of the story.
Post has been edited 2 time(s), last time on Jan 15 2010, 2:24 am by apos.
I like the idea, but I generally dislike brute-force searching as a consistent gameplay mechanic.
I think the story does a great job balancing the brute-force searching. But since it's a flash game, I'll probably have to adapt it to starcraft. Even though the game won't have to much killing. I'll try to stick as much as I can with the original story.
Also, since only Steppenwolf got a GPS, I'll probably make the map size really big so that when your not Steppenwofl it will be harder to see the minimap. I decided to make it single player so I can have as much options as possible (EUD, load the next map at the end of the game...). What is fun also is that I can use most of the tilesets (jungle, winter, desert, badlands)
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic