Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: I need some ideas...
I need some ideas...
Jan 10 2010, 6:46 pm
By: Super Duper  

Jan 10 2010, 6:46 pm Super Duper Post #1



After playing hundreds of RPGs one day, I noticed that all these RPGs are pretty much the same thing, just a different plot. After playing them all, I told my friend that I should make an RPG that is "one in a million". I want to make one that is different from all the RPGs known to date. However, I need ideas.
Here is what I have so far:

Diablo 2 styled skill tree. When you level up, you can upgrade a skill you already have or get a new spell.
Gas-mana system. This isint different at all, since some RPGs have this. Its basically where you get one gas every second and you need a certain amount of gas to cast a spell.
TBC styled combat. You go up to a zergling, you get teleported to a battle zone, you take turns fighting and when you win you get teleported back to where you where.
Areas, zones. Each area/zone has their own traits and such. One moment you would be in the "Molton Depths" and the next you would be in "Ice Ridge". Each area has their own unique monsters and decoration.
Quests that can be accepted or declined. You can only have 1 quest active at a time, in order to spare me trigger headaches.
Karma system. Like Fallout3

Any ideas?



None.

Jan 10 2010, 6:51 pm stickynote Post #2



All that you listed have been implemented already in one rpg or another, all of which I have. How about a sidescrolling rpg? Use unit sprites so that the unit has no collision box and it can walk through other units. I've never seen a sidescrolling one in starcraft yet. It also makes jumping pretty cool.



None.

Jan 12 2010, 2:42 am Dungeon-Master Post #3



Quote from stickynote
All that you listed have been implemented already in one rpg or another, all of which I have. How about a sidescrolling rpg? Use unit sprites so that the unit has no collision box and it can walk through other units. I've never seen a sidescrolling one in starcraft yet. It also makes jumping pretty cool.
This, but metroid or castlevania style, getting specific weapons, items or boosts to advance to deeper areas of the game.



None.

Jan 12 2010, 4:49 am fat_flying_pigs Post #4



I have an idea that (may not be original, but..) will gain popularity fast. I'm thinking of the connection of Mass Effect and Mass Effect 2, where if the player has save data from the 1st game, Mass Effect 2 starts with the story line form ME1. Make an RPG with numerous (no srsly, a lot) choices and endings, and provide a "code" (number= eud text detec, beacon (a-z, 0-9), or some other system) for each ending. Make another RPG following up and have a normal game. However, if the player played the 1st game, and enters a code at the beginning of the 2nd game, the game changes.
People seem to go crazy about codes/passwords (ie: Final Defense Zero 3X)

Maybe its too hard/too much work. Just a thought.



None.

Jan 12 2010, 6:02 am stickynote Post #5



Vrael was making an rpg like what pigs is talking about, but it is a huge mess with a lot of loose ends and it's sort of a hassle.



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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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