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[EUD] Unit Direction Detection
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18 |
12838 |
Mar 21 2010, 10:45 pm
Cinolt |
Aug 13 2010, 1:44 am
rockz |
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[EUD] Multiplayer Aiming System
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14 |
7556 |
Jul 30 2010, 10:12 pm
Cinolt |
Aug 12 2010, 11:39 pm
Cinolt |
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Leagues of Guardians.
Idea / Concept? |
1 |
2521 |
Aug 6 2010, 5:26 am ETEFT(U) |
Aug 6 2010, 1:57 pm
rockz |
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Quaternary Countoffs
Use powers of four |
23 |
9509 |
Aug 4 2010, 5:55 am jhuni |
Aug 5 2010, 3:38 pm
rockz |
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UMS Ideas Megathread
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45 |
17051 |
Apr 4 2009, 5:50 pm
lil-Inferno |
Jul 26 2010, 10:44 pm
ImagoDeo |
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AvP RPGs
The Title says it all :P |
14 |
5283 |
Jun 16 2010, 6:35 pm Darknessmanlol |
Jul 25 2010, 6:09 am Darknessmanlol |
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Mobile Grid Generator
ingame grid generator |
4 |
3740 |
Jul 4 2010, 4:32 am goobie |
Jul 23 2010, 3:03 am goobie |
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SC RTS map with heroes (kinda like wc3)
What already-existing blizzard map should I use? |
3 |
3271 |
Jul 12 2010, 2:57 am Dungeon-Master |
Jul 20 2010, 12:14 pm
Tempz |
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Observer Catchers
AKA reverse Observer Dodge |
13 |
5524 |
Jul 7 2010, 8:34 am
The Starport |
Jul 14 2010, 5:41 am Tharuk Zhal Omaenha |
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Mafia: Vampires
Do you think this will work? |
13 |
5229 |
Jul 3 2010, 5:11 pm
Wormer |
Jul 11 2010, 8:18 am
The Starport |
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Desert Strike/Sand Castle/school war: Project
Help Make an epic variation |
26 |
12428 |
Mar 3 2009, 12:25 am Queen-Gambit |
Jul 6 2010, 10:12 am theleo_ua |
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Swarm Walkers
edit: not lazy anymore :P |
12 |
5310 |
Jul 3 2010, 3:13 am
The Starport |
Jul 5 2010, 8:50 am
The Starport |
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Automated Specialized Leveling (ASL)
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6 |
3457 |
May 31 2010, 8:06 pm
Sacrieur |
Jul 2 2010, 11:29 pm Malar |
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Customizable spells
First small step in creating the ultimate AoS |
8 |
5031 |
Jun 24 2010, 8:45 pm
Aristocrat |
Jun 30 2010, 4:33 pm Positively |
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What breaks replays?
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11 |
5132 |
Jun 8 2010, 4:32 pm
Aristocrat |
Jun 25 2010, 1:31 pm
Aristocrat |
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What makes a map fun?
Making your map better |
27 |
9983 |
Jun 13 2010, 4:14 pm
Aristocrat |
Jun 24 2010, 1:40 am
Tempz |
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Text Detection Application
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18 |
14564 |
Jun 11 2010, 2:22 am
Cinolt |
Jun 18 2010, 8:51 pm
Leeroy_Jenkins |
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Resource Gathering Experiment Journal
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5 |
3414 |
Jun 14 2010, 7:04 pm
Sacrieur |
Jun 16 2010, 2:03 pm
Heinermann |
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Map 90% done
Anyone wana finish it for me? |
2 |
2905 |
Jun 12 2010, 10:12 pm m.0.n.3.y |
Jun 16 2010, 5:30 am m.0.n.3.y |
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No idea about the title yet
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2 |
2560 |
Jun 12 2010, 2:42 am Rafiki |
Jun 14 2010, 9:21 am
Jack |
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5 Players, Millions of zombies Need ideas!
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8 |
4208 |
May 15 2010, 3:03 am i3righton |
Jun 8 2010, 10:20 pm
Aristocrat |
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Player 9-11 Units Do Attack
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6 |
3677 |
Jun 6 2010, 12:58 pm Warlord_Master |
Jun 6 2010, 11:28 pm
O)FaRTy1billion[MM] |
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Whats better?
Turn based or real time? |
8 |
3926 |
May 29 2010, 2:03 pm Kusari |
May 31 2010, 10:26 pm
Dem0n |
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Who's the Rapist AoS
A call for a SCBW mapping team |
5 |
3821 |
May 28 2010, 9:50 pm
Aristocrat |
May 29 2010, 3:27 am
ImagoDeo |
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Ideas for zombie map
Just some ideas |
2 |
2661 |
May 19 2010, 2:37 pm JrOSTAD |
May 20 2010, 11:11 pm
lil-Inferno |
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How to make EUD condition not drop
In most cases. |
2 |
3505 |
Apr 28 2010, 8:14 pm
Apos |
May 17 2010, 10:55 pm
Heinermann |
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More then 1 SCV constructing on same building
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9 |
4177 |
May 11 2010, 11:07 pm MANight |
May 15 2010, 11:40 pm Jesusfreak |
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Bound: Waits or Death Counters?
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4 |
3373 |
May 12 2010, 4:07 am mapping4joy |
May 14 2010, 4:17 am mapping4joy |
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Game idea
Not much to tell, just an idea |
5 |
3523 |
May 5 2010, 4:02 pm JrOSTAD |
May 13 2010, 2:09 am MANight |
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Plot for Defense Series
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11 |
4529 |
May 7 2010, 2:10 am Adeon |
May 10 2010, 3:43 am Adeon |