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SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
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Topic Replies Views Starter / Time Last Post

[EUD] Unit Direction Detection
 
18 13173 Mar 21 2010, 10:45 pm
Cinolt
Aug 13 2010, 1:44 am
rockz

[EUD] Multiplayer Aiming System
 
14 7788 Jul 30 2010, 10:12 pm
Cinolt
Aug 12 2010, 11:39 pm
Cinolt

Leagues of Guardians.
 Idea / Concept?
1 2628 Aug 6 2010, 5:26 am
ETEFT(U)
Aug 6 2010, 1:57 pm
rockz

Quaternary Countoffs
 Use powers of four
23 9900 Aug 4 2010, 5:55 am
jhuni
Aug 5 2010, 3:38 pm
rockz

UMS Ideas Megathread
 
45 17662 Apr 4 2009, 5:50 pm
lil-Inferno
Jul 26 2010, 10:44 pm
ImagoDeo

AvP RPGs
 The Title says it all :P
14 5538 Jun 16 2010, 6:35 pm
Darknessmanlol
Jul 25 2010, 6:09 am
Darknessmanlol

Mobile Grid Generator
 ingame grid generator
4 3860 Jul 4 2010, 4:32 am
goobie
Jul 23 2010, 3:03 am
goobie

SC RTS map with heroes (kinda like wc3)
 What already-existing blizzard map should I use?
3 3363 Jul 12 2010, 2:57 am
Dungeon-Master
Jul 20 2010, 12:14 pm
Tempz

Observer Catchers
 AKA reverse Observer Dodge
13 5717 Jul 7 2010, 8:34 am
The Starport
Jul 14 2010, 5:41 am
Tharuk Zhal Omaenha

Mafia: Vampires
 Do you think this will work?
13 5435 Jul 3 2010, 5:11 pm
Wormer
Jul 11 2010, 8:18 am
The Starport

Desert Strike/Sand Castle/school war: Project
 Help Make an epic variation
26 12924 Mar 3 2009, 12:25 am
Queen-Gambit
Jul 6 2010, 10:12 am
theleo_ua

Swarm Walkers
 edit: not lazy anymore :P
12 5516 Jul 3 2010, 3:13 am
The Starport
Jul 5 2010, 8:50 am
The Starport

Automated Specialized Leveling (ASL)
 
6 3624 May 31 2010, 8:06 pm
Sacrieur
Jul 2 2010, 11:29 pm
Malar

Customizable spells
 First small step in creating the ultimate AoS
8 5190 Jun 24 2010, 8:45 pm
Aristocrat
Jun 30 2010, 4:33 pm
Positively

What breaks replays?
 
11 5368 Jun 8 2010, 4:32 pm
Aristocrat
Jun 25 2010, 1:31 pm
Aristocrat

What makes a map fun?
 Making your map better
27 10418 Jun 13 2010, 4:14 pm
Aristocrat
Jun 24 2010, 1:40 am
Tempz

Text Detection Application
 
18 14956 Jun 11 2010, 2:22 am
Cinolt
Jun 18 2010, 8:51 pm
Leeroy_Jenkins

Resource Gathering Experiment Journal
 
5 3540 Jun 14 2010, 7:04 pm
Sacrieur
Jun 16 2010, 2:03 pm
Heinermann

Map 90% done
 Anyone wana finish it for me?
2 3021 Jun 12 2010, 10:12 pm
m.0.n.3.y
Jun 16 2010, 5:30 am
m.0.n.3.y

No idea about the title yet
 
2 2661 Jun 12 2010, 2:42 am
Rafiki
Jun 14 2010, 9:21 am
Jack

5 Players, Millions of zombies Need ideas!
 
8 4369 May 15 2010, 3:03 am
i3righton
Jun 8 2010, 10:20 pm
Aristocrat

Player 9-11 Units Do Attack
 
6 3863 Jun 6 2010, 12:58 pm
Warlord_Master
Jun 6 2010, 11:28 pm
O)FaRTy1billion[MM]

Whats better?
 Turn based or real time?
8 4102 May 29 2010, 2:03 pm
Kusari
May 31 2010, 10:26 pm
Dem0n

Who's the Rapist AoS
 A call for a SCBW mapping team
5 3944 May 28 2010, 9:50 pm
Aristocrat
May 29 2010, 3:27 am
ImagoDeo

Ideas for zombie map
 Just some ideas
2 2741 May 19 2010, 2:37 pm
JrOSTAD
May 20 2010, 11:11 pm
lil-Inferno

How to make EUD condition not drop
 In most cases.
2 3639 Apr 28 2010, 8:14 pm
Apos
May 17 2010, 10:55 pm
Heinermann

More then 1 SCV constructing on same building
 
9 4393 May 11 2010, 11:07 pm
MANight
May 15 2010, 11:40 pm
Jesusfreak

Bound: Waits or Death Counters?
 
4 3506 May 12 2010, 4:07 am
mapping4joy
May 14 2010, 4:17 am
mapping4joy

Game idea
 Not much to tell, just an idea
5 3644 May 5 2010, 4:02 pm
JrOSTAD
May 13 2010, 2:09 am
MANight

Plot for Defense Series
 
11 4718 May 7 2010, 2:10 am
Adeon
May 10 2010, 3:43 am
Adeon

Pages: < 1 « 6 7 8 9 1024 >

Members in this forum: None.

[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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