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SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
Moderators: Administrators, Global Moderators , jjf28
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Topic Replies Views Starter / Time Last Post

Trigger AI
 in color!
8 5332 May 10 2011, 7:15 am
Sacrieur
Jun 1 2011, 3:22 am
m.0.n.3.y

EUD Chess... Without desync?
 
5 3704 May 27 2011, 9:20 am
Sacrieur
May 31 2011, 8:25 pm
O)FaRTy1billion[MM]

One simple way to avoid wait blocks
 
5 4533 May 28 2011, 12:37 pm
Wormer
May 29 2011, 5:49 am
Wormer

New information revealed!
 Trigger execution, PreserveTrigger using 0 actions
24 13136 Apr 29 2011, 5:21 pm
Heinermann
May 26 2011, 10:33 pm
Heinermann

Starcraft 2 campaign in Broodwar
 The time consuming 2d epic!
17 6236 May 10 2011, 11:58 pm
The_UrChai
May 12 2011, 4:19 am
Sacrieur

Collecting ideas for "The Thing" map
 
40 17376 Apr 25 2011, 4:48 pm
Wormer
May 2 2011, 9:12 pm
Wormer

Testers Needed for my game Photon Rush
 Photon Rush
6 4206 Apr 25 2011, 2:26 am
m.0.n.3.y
Apr 30 2011, 9:07 pm
UnholyUrine

SEN Map Project
 Been wanting to do this for a while now.
94 29260 Apr 6 2010, 10:50 pm
lil-Inferno
Apr 29 2011, 8:56 pm
UnholyUrine

Coordinate Direction System
 without silly mobile grids
4 3073 Apr 21 2011, 10:02 pm
Sacrieur
Apr 22 2011, 9:34 pm
Sacrieur

Desert Strike Suggestion
 
1 2411 Apr 10 2011, 4:04 am
Slyence
Apr 10 2011, 8:14 am
Roy

Ultimate & realistic- Diplo: Eurafroaustrasia
 
0 3049 Mar 15 2011, 6:01 am
SiberianTiger
Mar 15 2011, 6:01 am
SiberianTiger

Infinite Locations + Map Area
 At a high price....
9 4318 Feb 26 2011, 11:13 pm
ubermctastic
Mar 1 2011, 9:16 pm
DevliN

RPG Hero
 Ninja removed, New hero: Spirit
35 14465 Dec 16 2009, 5:41 pm
JrOSTAD
Feb 20 2011, 5:25 am
JrOSTAD

Extended Players and preplaced units
 and understanding the buffer overflow they cause
11 6895 Jan 12 2011, 4:24 pm
rockz
Jan 19 2011, 3:01 am
Heinermann

Interiors of buildings (for an rpg)
 Need help figuring out a workable way to do it...
14 5537 Dec 21 2010, 2:05 am
Jesusfreak
Jan 9 2011, 3:27 pm
Kaias

Weird anomaly
 Moved comp units walking back to previous location
3 2657 Jan 3 2011, 6:45 pm
Daedalus
Jan 4 2011, 10:59 am
Daedalus

StarCraft Mathematics Lessons
 And you thought you'd never need math...
21 10345 Jun 3 2010, 7:21 pm
Sacrieur
Dec 5 2010, 3:15 am
ImagoDeo

I have something cool to show you
 
14 7406 Oct 9 2010, 5:22 pm
swb4u1
Oct 26 2010, 7:29 am
poison_us

Unit ID
 
4 4043 Oct 13 2010, 4:06 am
stickynote
Oct 13 2010, 2:37 pm
poison_us

Avatar The Last Airbender RPG
 AFTER BEING SUCKERED INTO SEEING THE MOVIE.
4 3537 Oct 8 2010, 4:31 am
SwordOfJustice7
Oct 9 2010, 6:14 am
SwordOfJustice7

Guitar hero?
 
7 3868 Jun 1 2010, 8:56 pm
demonrichie
Oct 3 2010, 6:34 am
Liberty-Prime

Lift defense?!
 
4 3372 Jun 10 2010, 11:28 am
Aristocrat
Oct 2 2010, 8:04 pm
Azrael

Starcraft Mouse Gestures
 
4 3442 Sep 23 2010, 1:35 am
samsizzle
Sep 23 2010, 7:11 pm
samsizzle

Order Limit
 Another limitation of StarCraft's engine...
9 6268 Aug 26 2010, 5:02 pm
xAngelSpiritx
Sep 10 2010, 11:58 pm
DavidJCobb

"How To..." Videos
 
27 9527 Apr 12 2010, 9:00 pm
LoveLess
Sep 5 2010, 7:32 pm
Silver_Slug

What is a "contour"?
 The secret to nooks and crannies?
3 4178 Sep 4 2010, 9:41 pm
Heinermann
Sep 5 2010, 1:52 am
Ahli

Regeneration
 Repair rate/zerg regen/burn rate
2 3303 Oct 28 2009, 9:58 pm
rockz
Sep 1 2010, 12:19 am
payne

Reckoning
 a survival game
2 2582 Aug 31 2010, 3:30 pm
StarBlue
Aug 31 2010, 10:16 pm
StarBlue

Forcing players to seperate?
 any ideas?
7 4808 Feb 28 2010, 8:42 pm
Zergblender
Aug 29 2010, 10:47 pm
DavidJCobb

Cat and Mouse!
 Thread for Ideas on a new map I'm making!
3 2947 Aug 28 2010, 11:30 pm
Pink-Rine
Aug 28 2010, 11:57 pm
UnholyUrine

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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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