Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Ultimate & realistic- Diplo: Eurafroaustrasia
Ultimate & realistic- Diplo: Eurafroaustrasia
Mar 15 2011, 6:01 am
By: SiberianTiger  
Polls
Is it a huge minus that the Americas are not included?
Is it a huge minus that the Americas are not included?
Answer Votes Percentage %
Yes big time. You're missing out US, Canada, and Brazil. 1
 
25%
Doesn't matter much. I'd play World Diplo for that. 0
 
0%
No. I'm afraid it would mess up the map's appearance. 2
 
50%
I like the flowery title. Eurafroaustrasia. 1
 
25%
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Poll has 4 votes. You can vote for at most 1 option(s).

Mar 15 2011, 6:01 am SiberianTiger Post #1





Countries
Major Countries (5)
EU
Japan
India
China
Russia
Minor Countries (2)
Australia
Saudi Arabia
South Africa
South Korea
Taiwan

Units
Land
Tassadar - Light infantry
Terran marine - Marine
Samir Duran - Sniper
Hydralisk - Anti-tank infantry
Dragoon - Main battle tank
Reaver - Mobile gun
Siege tank - Light artillery
Alan Schezar - AAA (anti air)
Air
Tom Kazansky - Air superiority fighter
Artanis - Fighter bomber (interceptor)
Arbiter - Attack helicopter (all share vision, no cloak)
Shuttle - Aerial transport
Sea
Norad II - Guided missile destroyer
Carrier - aircraft carrier (serves as mobile starport, explained below)
Devourer - Attack sub
Overlord - Transport vessel
Features
Military
Ships cannot travel on land
Aircrafts periodically attract to closest starports. Cannot sustain long-distance surgical strikes without supporting bases (i.e. allies) or carrier.
Ground units cannot attack air units except arbiter (helicopter), minus goliath. Air units periodically gain invincibility. Possible to make timely maneuvers based on this invincibility cycle in air combat.
Economic
Major economic projects, including high speed rail (vultures), undersea tunnel (nydus), trans-siberian railroad, free trade agreements
Stock market
Carbon fund
Space race
Diplomatic
World bank, IMF, UN, UN security council
Constitutional options dictating military policy (i.e. pacifist)
Conflicts have time limit, followed by ceasefire or peace. They can be repeated. Prolonged war is bad for the economy, so it's better to take concessions and call truce.
Victory can be economic achievement (for top 3), military domination (shared by up to 2), or defeat of axis of evil (shared by up to 5).
Status update interface on all affairs at national and international levels

Post has been edited 16 time(s), last time on Apr 14 2011, 1:24 am by SiberianTiger.



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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