Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: EUD Chess... Without desync?
EUD Chess... Without desync?
May 27 2011, 9:20 am
By: Sacrieur  

May 27 2011, 9:20 am Sacrieur Post #1

Still Napping

I came across this map on b.net, and despite hard to see units, it was a well made piece of work. The thing that was the most interesting, however, was the use of EUDs to move pieces. Without a EUD enabler. Without desync.

I've attached the map for people to look at if they so desire. How did this individual manage to use EUDs without desyncing players? Am confuse.

Attachments:
Chess [English Version].scx
Hits: 7 Size: 804.74kb



None.

May 27 2011, 2:50 pm FoxWolf1 Post #2



Selection groups are shared; thus, selection detection won't desynch.



None.

May 27 2011, 9:05 pm Wormer Post #3



I think I've played one interesting Chess map which made a good use of EUDs with rooms... Does this one have 3 different rooms for playing?



Some.

May 27 2011, 9:45 pm Sacrieur Post #4

Still Napping

Quote from FoxWolf1
Selection groups are shared; thus, selection detection won't desynch.

Is there a list of shared EUDs?


Quote from Wormer
I think I've played one interesting Chess map which made a good use of EUDs with rooms... Does this one have 3 different rooms for playing?

Yes, from what I could tell.



None.

May 28 2011, 12:39 am Roy Post #5

An artist's depiction of an Extended Unit Death

Quote from Sacrieur
Quote from FoxWolf1
Selection groups are shared; thus, selection detection won't desynch.

Is there a list of shared EUDs?
Pinned topics, yo: http://www.staredit.net/topic/10471/ and http://www.staredit.net/topic/2492/

Although it appears the EUD DB is down.




May 31 2011, 8:25 pm O)FaRTy1billion[MM] Post #6

👻 👾 👽 💪

Quote from Roy
Although it appears the EUD DB is down.
When I enable port forwarding to my server, my whole internet goes down (on every port). ;o
It was google's fault. EUDDB is up now.

Post has been edited 1 time(s), last time on May 31 2011, 9:33 pm by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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