Bravo, I've always wondered what the Archon would look like ingame without the massive ball. Something like this would make the entire USEast shit a brick.
Bravo, I've always wondered what the Archon would look like ingame without the massive ball. Something like this would make the entire USEast shit a brick.
Except that if you were to bring this to USEast, nothing would happen (except maybe you desynching), because the people who joined your game wouldn't have used the third-party software, like our EUD Action Enabler or the Korean AquaProtect, necessary to make it work. I've always taken that to be the reason why our research into EUD actions more or less stopped when they were patched, despite the existence of downgrade patches and (later) enabling software: we want to be able to play our maps without special advance preparation. Besides, if you're going to require everyone in the game to modify their Starcraft anyway, why not just make an actual mod, or if you really care about reducing the number of outside downloads, an SCMLoader-based mod-map?
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I don't know what he used but I use VHScrCap/VHToolkit and Starcraft in W-MODE. Make sure the recording area is the same size as the Starcraft screen (640x480 by default).
How did you do the first one? And how did you make the psi shockwave a projectile? When I just increase the range, the ball only appears at the target.
You change the weapon behavior to fly to target instead of appear on target.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! ) EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
WeirdoX4857 -- I can't believe this is really been around since 2003 but it does look classic and old asf still better than talking to kids on discord ranting about skibidi toilet and sexuality or whatever mental illness is going on in their heads
[04:11 pm]
WeirdoX4857 -- Nigga how you ask is it still going strong when you get a text every 3 miles per hour or something
so it can be beaten by a prepared pro, even in macro games, if only barely. the muta micro in particular seems really hard to handle for protoss ground though. In the open goons can't catch them, in the base they trip over buildings, it just instantly flies out of storms and they fly circles around archons. Mass cannons do work, but can't cover the whole map with it. Probably need mass corsair to counter and hope you can outmaneuver all the scourge.