Map 90% done
Jun 12 2010, 10:12 pm
By: m.0.n.3.y  

Jun 12 2010, 10:12 pm m.0.n.3.y Post #1



Basically, due to time restraints and some surgery that I have to go in to, my map is going to be delayed and I fear never finished. Its a pretty simple map and i would just like to see it get on b.net. So here's the info:

Ok so, I'm making a map kind of like Roy's "Dash" maps. In this game, your zergling must run along a course, and dodge all units and get to the other side of the course. Trick is, there is an observe that floats along the course, and your screen follows this observer, so you have to go fast.

So, in my game there are 3 Sections to beat, and in each section, there are two different courses that can appear (the game chooses randomly which one appears) Most of the game triggers are under player 8, force 1 and all players. Now, my comments are kind of in code, so here's how to understand them.
S = Section
C = Course
DC = Death counter

Also, it might help if you play the game by yourself once or twice, once you do, this will all make for sense to you.

So here's the part that I would like finished:
At the end of each section, I currently have it set up so you go to a boss (a unit which you fight). But I would like to change that. I want to use an Advanced randomization system and bring you to a certain location (the top of the volcano on the mini-map) where units spawn kind of randomly and you have to dodge them (like roys Dash 6). So the Advanced randomization system will create scourges to dodge and as time continues more will spawn more rapidly. Basically I was thinking, after section 1 you have to survive 15 seconds, after section 2 you have to survive 30 seconds, after section 3 you have to survive 45 seconds.

So basically that's it, anyone willing to pretty please help?! :)

Attachments:
money4.scx
Hits: 5 Size: 57.79kb

Post has been edited 1 time(s), last time on Jun 16 2010, 6:30 am by m.0.n.3.y.



None.

Jun 16 2010, 4:59 am Roy Post #2

An artist's depiction of an Extended Unit Death

I would, but I'm on break for 3 weeks and probably won't be working on maps during this time. How soon you would like this done would determine my answer.

And thank you for playing Dash :P




Jun 16 2010, 5:30 am m.0.n.3.y Post #3



Quote from Roy
I would, but I'm on break for 3 weeks and probably won't be working on maps during this time. How soon you would like this done would determine my answer.

And thank you for playing Dash :P
haha yeah man its great.. as you can tell it inspired the map lol
anyways, i guess as soon as possible would be the best time to get it done ;p
just pm me so you can talk about how to do it etc. and I also have a good idea for a map we could possibly work on if your down

thanks for picking this up bro!!



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
Please log in to shout.


Members Online: Moose, Roy