Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Team cooperation test
Team cooperation test
Mar 10 2010, 9:08 pm
By: Apos  

Mar 10 2010, 9:08 pm Apos Post #1

I order you to forgive yourself!

We should make it on starcraft. Link

It would be a group project.

If you have any game/test/challenge idea, post it here and we can compile them in one good map.
Also, it all need to fit in the starcraft screen.

I don't have a screen shot since the game is not started yet but it will come. (Usually, it works faster as a group.)

Hopefully this becomes great.

Game feature:
  • Everyone one depends on the others in order to succeed.
  • The games is fast and dynamic.

I am currently making a rough draft.

Note: What is written here is not that well organised and I'll make sure it is better as soon as possible.




Mar 10 2010, 9:36 pm payne Post #2

:payne:

Quote from Apos
Usually, it works fasterslower as a group.
Fixed.
Anyways:
- We could use units as if they were shapes and give them colors
- We could use a certain units as a 'countable' (i.e. Zergling, seeing 6 red zergling means "6, red")
- For the square challenge, we could use Overlords. Goal: Make them all Green. You make colors cycle by killing them or something
- For the Ball challenge, a bound would obviously make it
- Random unit and color is selected and shown in an isolated box. Units randomly spawn inside an other box near a ghost and they must kill the right unit with the right color. After a while, we could make this level become harder by having two boxes: one for the unit, one for the color (both having a unit with a certain color)



None.

Mar 14 2010, 12:43 am DevliN Post #3

Woah

I'm moving this to UMS Theory and Ideas until a map is actually started.



:devlin: Currently Working On: :devlin:
Myself

Mar 14 2010, 5:25 am rayNimagi Post #4



You could have a challenge where you have to build units in a certain order, similar to that minigame from Minigame Party. Come to think of it, a lot of those minigames could be made into challenges.



Win by luck, lose by skill.

Mar 15 2010, 2:31 pm Aristocrat Post #5



I tried making "Synchro SC" where players had to perform tasks in tandem. It failed horribly since Bnet players are not exactly cooperative or strong on teamwork. I suggest that the penalty for failure be dropped significantly or no one would last more than a minute.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-4-29. : 2:00 am]
l)ark_ssj9kevin -- hi jamal
[2026-4-29. : 12:18 am]
Heinermann -- memes
[2026-4-28. : 10:08 pm]
NudeRaider -- skeet-skeet, motherfucker
[2026-4-28. : 4:24 pm]
Vrael -- NudeRaider
NudeRaider shouted: Vrael boy, if you're not careful I'll moderate your sorry ass too!
gotta catch me first! skeet skeet skeet
[2026-4-26. : 1:58 pm]
lil-Inferno -- ya
[2026-4-25. : 11:50 pm]
JamaL -- Glad to see SEN will never die. Kudos to whoever is paying the hosting fees these days!
[2026-4-25. : 3:37 pm]
NudeRaider -- (-.-,)
[2026-4-25. : 3:35 pm]
Zoan -- ;o I thought that was a monkey emote
[2026-4-25. : 3:34 pm]
Zoan -- :mods:
[2026-4-25. : 3:34 pm]
Zoan -- :mods"
Please log in to shout.


Members Online: NudeRaider