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SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 78 79 80 81 82134 >

Topic Replies Views Starter / Time Last Post

I require 1 EUD code.
 .
1 2220 Feb 17 2009, 3:09 pm
Devourer
Feb 17 2009, 3:59 pm
NudeRaider

AI Script Random/Strategic Suicide
 
2 1708 Feb 16 2009, 6:55 pm
Lord Malvanis
Feb 17 2009, 2:57 am
Heinermann

Corrupt Help
 Any ideas?
2 1571 Feb 15 2009, 7:48 pm
Z-Bounder
Feb 16 2009, 9:58 pm
Z-Bounder

vHP
 :S
25 5848 Feb 4 2009, 10:49 pm
payne
Feb 16 2009, 2:17 pm
payne

AI issues
 send all units on strategic or random
6 3384 Feb 15 2009, 6:48 am
alexpnd
Feb 15 2009, 10:02 pm
alexpnd

Leveling using Binary countoffs?
 
10 3201 Feb 14 2009, 6:06 pm
New-Guy
Feb 14 2009, 7:09 pm
JaFF

What is the process behind map protection?
 
5 2277 Feb 13 2009, 10:01 pm
Mad
Feb 14 2009, 8:39 am
Elvang

[Idea] Lurker Pullbacks?
 
25 7094 Feb 12 2009, 12:00 am
Chicago-Ted
Feb 13 2009, 2:45 pm
JaFF

Reliability of Forces in conditions
 
5 2608 Feb 11 2009, 9:18 pm
alexpnd
Feb 13 2009, 5:14 am
Falkoner

Which do you think is better?
 Spells
5 2368 Feb 13 2009, 12:17 am
stickynote
Feb 13 2009, 5:13 am
UnholyUrine

How to stack zerglings without sprites
 
9 4078 Feb 12 2009, 12:36 am
USS Cane
Feb 12 2009, 11:10 pm
Heinermann

Best way to convert Sound files
 
2 2093 Feb 12 2009, 7:56 pm
Mad
Feb 12 2009, 10:10 pm
Basteille

Detecting killing of a subset of units
 
12 3437 Feb 9 2009, 7:27 am
Mad
Feb 11 2009, 8:26 pm
Mad

reasons to save backups of your maps
 
7 2858 Feb 10 2009, 6:05 pm
alexpnd
Feb 11 2009, 7:27 pm
alexpnd

Disablezor!
 
4 2295 Feb 10 2009, 5:19 am
Pyro682
Feb 10 2009, 10:20 pm
Falkoner

Damage With Scarabs Without Blowing Up
 
11 3060 Feb 10 2009, 6:58 pm
USS Cane
Feb 10 2009, 8:14 pm
USS Cane

Detecting User[Player] ID
 
3 2027 Feb 10 2009, 9:16 am
CooL
Feb 10 2009, 1:03 pm
CooL

Player colors inconsistent
 
5 2427 Feb 9 2009, 9:15 pm
alexpnd
Feb 9 2009, 11:51 pm
Toothfariy

EUD unit Health Detection Problem.
 
8 3124 Feb 9 2009, 12:52 pm
Keirebu
Feb 9 2009, 10:43 pm
Keirebu

How do you change unit's icon color?
 
4 2364 Feb 9 2009, 7:22 am
Mad
Feb 9 2009, 10:28 pm
Falkoner

Starcraft Counter-Strike WAV's
 MP5, Glock, Shotgun, Sniper, M4A1 shooting/reload
7 2580 Feb 7 2009, 7:25 pm
TriKZzZy
Feb 9 2009, 8:45 pm
Lord Malvanis

Mobile Grids/Move Actions/Walkable Terrain
 Making movement based on Mobile Grids more robust
2 1998 Feb 9 2009, 10:54 am
Elvang
Feb 9 2009, 2:09 pm
Elvang

Unit Spawning
 
10 3181 Feb 8 2009, 9:57 pm
InvisibleDerek
Feb 9 2009, 4:41 am
poison_us

Fast Attacking Air Units
 How To?
3 1896 Feb 9 2009, 12:19 am
xYoshix
Feb 9 2009, 1:17 am
Pigy_G

Mobile Grids Unstable?
 uu-tee-eff
12 4656 Feb 8 2009, 2:04 pm
Elvang
Feb 8 2009, 8:03 pm
Elvang

Drop banning ( Not crash )
 Help
10 2411 Feb 7 2009, 8:18 am
Z-Bounder
Feb 8 2009, 3:08 pm
NudeRaider

Need help with:
 What seems to be a very complex mobile grid system
20 5982 Feb 7 2009, 10:08 am
youarenotworthy
Feb 8 2009, 10:58 am
Ahli

Makin Image on Map Preview
 Like those "strip" maps i wanna kno how to do it
3 1780 Feb 5 2009, 5:46 pm
Corsair-Hunter
Feb 7 2009, 9:55 pm
O)FaRTy1billion[MM]

Help me know dropships
 How do i do dropship selection system?
6 3034 Feb 7 2009, 2:46 am
Norm
Feb 7 2009, 9:50 pm
Falkoner

multi-kill point system
 whaaaa?
3 1847 Feb 7 2009, 6:26 am
Bolshevik
Feb 7 2009, 2:12 pm
NudeRaider

Pages: < 1 « 78 79 80 81 82134 >

Members in this forum: None.

[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
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