(No reason for smilie, just like how it looks.)
Hey, I'm confused about a certain Disabling project I'm doing. I read the wiki, and I read the reference/glossary.
One Wiki says that Science Vessels + Dropships Crash the game when disabled.
One Reference / Glossary Entry says that They can Cloak and be unseen without crashing the game, provided that they aren't affected/moved.
I made several test maps, but never really tried to disable something before, and I ended up with crashing Vessels and Dropshits.
I was hoping that I did it incorrectly somehow, and that you CAN Disable + Enable * 2 for these units, making them cloaked.
Help?
None.
Some units cannot be cloaked. Disabling them will result in crashing, but that is if you see them on your screen. You can disable them and hide them somewhere, but I see no point of it. Go see the references again to see which crashes.
There are the only ones that won't crash you. To answer your question, it is impossible to cloak those units by disabling.
Collapsable Box

Non-crashing units:
Terran Marine - 1,4
Terran Ghost - 1,4
Goliath Turret - 6
Terran Siege Tank (Tank Mode) - 1,4
Tank Turret - 6
Gui Montag (Firebat) - 1
Vulture Spider Mine - 5
Nuclear Missile - 1
Sarah Kerrigan (Ghost) - 1,4
Alan Turret - 6
Jim Raynor (Marine) - 1,4
Edmund Duke (Siege Tank) - 1,4
Duke Turret - 6
Duke Turret - 6
Tank Turret - 6
Terran Firebat - 1
Scanner Sweep - 5
Zerg Egg - 2, 3 *
Zerg Broodling - 2,3,4
Protoss Interceptor - 1 **
Protoss Scarab - 1, 4
Samir Duran (Ghost) - 1,4
Alexei Stukov (Ghost) - 1,4
Map Revealer - 6
Infested Duran - 1,4
Disruption Field - 5
Terran Nuclear Silo - 1
Terran Supply Depot - 1
Terran Barracks - 1
Terran Factory - 1
Terran Control Tower - 1
Unused Terran Bldg - 6
Unused Terran Bldg - 6
Terran Engineering Bay - 1
Terran Bunker - 1
Ion Cannon - 1
Uraj Crystal - 1 ****
Khalis Crystal - 1 ****
Unused Zerg Bldg - 6
Zerg Overmind (With Shell) - 1
Unused Zerg Bldg 5 - 6
Protoss Robotics Facility - 1
Protoss Assimilator - 1
Protoss Unused - 6
Protoss Observatory - 1
Protoss Gateway - 1
Protoss Unused - 6
Protoss Photon Cannon - 1
Protoss Citadel of Adun - 1
Protoss Cybernetics Core - 1
Protoss Templar Archives - 1
Protoss Forge - 1
Protoss Stargate - 1
Stasis Cell/Prison - 1
Protoss Fleet Beacon - 1
Protoss Arbiter Tribunal - 1
Protoss Robotics Support Bay - 1
Protoss Shield Battery - 1
Khaydarin Crystal Formation - 1
Protoss Temple - 1
Cave - 6
Cave-in - 6
Cantina - 6
Mining Platform - 6
Independent Command Center - 6
Independent Starport - 1
Jump Gate - 6
Ruins - 6
Kyadarin Crystal Formation - 6
Zerg Marker - 6
Terran Marker - 6
Protoss Marker - 6
Zerg Beacon - 1
Terran Beacon - 1
Protoss Beacon - 1
Zerg Flag Beacon - 1
Terran Flag Beacon - 1
Protoss Flag Beacon - 1
Dark Swarm - 5
Floor Missile Trap - 4 ***
Floor Hatch (UNUSED) - 4,1 ***
Left Upper Level Door - 4 ***
Right Upper Level Door - 4 ***
Left Pit Door - 4 ***
Right Pit Door - 4 ***
Floor Gun Trap - 4 ***
Left Wall Missile Trap - 4 ***
Left Wall Flame Trap - 4 ***
Right Wall Missile Trap - 4 ***
Right Wall Flame Trap - 4 ***
Start Location - 6
Flag - 5 ****
Young Chrysalis - 1 ****
Psi Emitter - 1 ****
Data Disc - 1 ****
Khaydarin Crystal - 1 ****
Mineral Chunk (Type 1) - 1 ****
Mineral Chunk (Type 2) - 1 ****
Vespene Orb (Protoss Type 1) - 1 ****
Vespene Orb (Protoss Type 2) - 1 ****
Vespene Sac (Zerg Type 1) - 1 ****
Vespene Sac (Zerg Type 2) - 1 ****
Vespene Tank (Terran Type 1) - 1 ****
Vespene Tank (Terran Type 2) - 1 ****
None.
Ah crap, I think i just put a minus on that last post when I was trying to collapse box... I dont know what it did, but I see a -1 on it... Uht ohz. Can i undo this??
Anyways, Am i to assume that this chart is not trustworthy?
http://www.staredit.net/?p=tutorials&tut=8It states that Science vessels are cloakable, some how.
EDIT:
Ok, nevermind, I got it. You CAN Disable the vessels, so long as they cloak BEFORE you see them
Post has been edited 1 time(s), last time on Feb 10 2009, 11:56 am by NudeRaider. Reason: merged posts
None.
It's often a good idea to try disabling the unit with no vision of it at all, as often the initial disabling causes a crash when seen, even on the minimap.
None.