Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: multi-kill point system
multi-kill point system
Feb 7 2009, 6:26 am
By: Bolshevik  

Feb 7 2009, 6:26 am Bolshevik Post #1



Alright, i was in the middle of making a map and realized that i might be screwed!
so my problem is..... first i'l explain a lil bit about the map: 4 players allied, killing zombies (zealots and such), points for killing zombies
So i want to make a system that gives you a CONGRATS message and some cash (minerals) when you kill zombies.
the condition "player x suffers x amounts of deaths" only works with single player because "player x suffers x deaths" can't determine which player actually killed the zombie. like if player 5 (enemy) suffered one death of zombie, the system doesn't know what player to award the CONGRATS to! It could only award every player the CONGRATS.

So how do i make this system? how do i make a zombie killing awarding system to only players that actually kill the zombies in the first place?

ps. i can't use "when player X kills X unit" because i can't preserve that trigger to run again when another zombie is killed.



None.

Feb 7 2009, 7:47 am Roy Post #2

An artist's depiction of an Extended Unit Death

http://www.staredit.net/wiki/Kills_To_Cash




Feb 7 2009, 8:28 am Bolshevik Post #3




wow, see i knew there was a way to set the kills but i couldn't find it, thanks this one was really stressing me



None.

Feb 7 2009, 2:12 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

don't mix up kills: 1 per kill, each unit has own count, can't be set
with kills score: ~ 25 - 5000 per kill, each unit gives different score, can be modified




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[04:30 pm]
Oh_Man -- yeah, probs
[03:11 pm]
NudeRaider -- I bet it just needs another training session against pros instead of only against itself and nobody will be able to stop it anymore.
[03:09 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
so it can be beaten by a prepared pro, even in macro games, if only barely. the muta micro in particular seems really hard to handle for protoss ground though. In the open goons can't catch them, in the base they trip over buildings, it just instantly flies out of storms and they fly circles around archons. Mass cannons do work, but can't cover the whole map with it. Probably need mass corsair to counter and hope you can outmaneuver all the scourge.
[02:14 am]
Oh_Man -- pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
[2026-9-25. : 2:22 pm]
Oh_Man -- https://youtu.be/Lfo4C0xzU04
[2026-9-25. : 12:00 am]
Oh_Man -- he hasnt won a single game so far this is hilarious
[2026-9-24. : 11:41 pm]
Oh_Man -- new arty username Rage Against The Machine
[2026-9-24. : 10:14 pm]
Oh_Man -- https://m.youtube.com/watch?v=KPXri8q9ZBs artys vsing the bot now
[2026-9-24. : 8:12 pm]
Ultraviolet -- do you even lift bro?
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