Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: multi-kill point system
multi-kill point system
Feb 7 2009, 6:26 am
By: Bolshevik  

Feb 7 2009, 6:26 am Bolshevik Post #1



Alright, i was in the middle of making a map and realized that i might be screwed!
so my problem is..... first i'l explain a lil bit about the map: 4 players allied, killing zombies (zealots and such), points for killing zombies
So i want to make a system that gives you a CONGRATS message and some cash (minerals) when you kill zombies.
the condition "player x suffers x amounts of deaths" only works with single player because "player x suffers x deaths" can't determine which player actually killed the zombie. like if player 5 (enemy) suffered one death of zombie, the system doesn't know what player to award the CONGRATS to! It could only award every player the CONGRATS.

So how do i make this system? how do i make a zombie killing awarding system to only players that actually kill the zombies in the first place?

ps. i can't use "when player X kills X unit" because i can't preserve that trigger to run again when another zombie is killed.



None.

Feb 7 2009, 7:47 am Roy Post #2

An artist's depiction of an Extended Unit Death

http://www.staredit.net/wiki/Kills_To_Cash




Feb 7 2009, 8:28 am Bolshevik Post #3




wow, see i knew there was a way to set the kills but i couldn't find it, thanks this one was really stressing me



None.

Feb 7 2009, 2:12 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

don't mix up kills: 1 per kill, each unit has own count, can't be set
with kills score: ~ 25 - 5000 per kill, each unit gives different score, can be modified




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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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