Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Detecting User[Player] ID
Detecting User[Player] ID
Feb 10 2009, 9:16 am
By: CooL  

Feb 10 2009, 9:16 am CooL Post #1



Well, I know It was possible when EUD Actions were can be actived..
Is it possible now?




None.

Feb 10 2009, 9:35 am Elvang Post #2



Should still be possible, I don't know the address for it though.



None.

Feb 10 2009, 10:57 am rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

http://code.google.com/p/bwapi/wiki/changes116
I don't know what you're looking for, but here you go. It's been changed, but only slightly. I'm sure you can find the location in there.

66fe28 is the location of the host's name, though. Add 34 decimal to that to get the next player who joined. This is in the lobby.

You can read any memory in any patch.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 10 2009, 1:03 pm CooL Post #4



Quote from rockz
http://code.google.com/p/bwapi/wiki/changes116
I don't know what you're looking for, but here you go. It's been changed, but only slightly. I'm sure you can find the location in there.

66fe28 is the location of the host's name, though. Add 34 decimal to that to get the next player who joined. This is in the lobby.

You can read any memory in any patch.

Wow, Thanks! It could be really helpful. :D



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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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