Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Best way to convert Sound files
Best way to convert Sound files
Feb 12 2009, 7:56 pm
By: Mad  

Feb 12 2009, 7:56 pm Mad Post #1



Hello,

I'm having trouble with a sound file I want to put in my map. First things first, I know nothing about sound conversion/compression, it's the first time in my life I'm having to spend some time on this.

The sound file properties are as follows:

File Size: 2.00 KB
Codec: mp3
Format: Lame MP3
Bit Rate: 20kbps
Channels 1 (mono)
Sample rate 16KHz


Now, I know SC requires 8-bit/16-bit mono or stereo .wav files (am I wrong?), but what is the best way to convert to that? I tried a few conversions but since I don't know much about audio files, I ended up with a file which the sound quality is far worse than the original file and the size is about 10 times bigger.

Just how do I do this? If there is any good software or tutorial out there about how to handle audio files and compress/convert them to the format I want, a link would be much appreciated. :)

Thanks in advance.



None.

Feb 12 2009, 10:06 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Winamp has a .wav disk writer plugin by default.

Or just play it with winamp and use windows soundrec (or whatever) to record the song, then save it as .wav.

Audacity is a free audio tool. I'm pretty sure it can also save as .wav.




Feb 12 2009, 10:10 pm Basteille Post #3



I recommend you either use the AVS Audio converter. That's what I use for some of my wav files. This allows you to convert any other music file to wav, not just wav, and any audio file can be converted into any other audio file. (Recommended no more than 2 minutes wav runtime, you can go more but I'm not sure if the wav will record correctly or it will output quality.)



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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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