Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Best way to convert Sound files
Best way to convert Sound files
Feb 12 2009, 7:56 pm
By: Mad  

Feb 12 2009, 7:56 pm Mad Post #1



Hello,

I'm having trouble with a sound file I want to put in my map. First things first, I know nothing about sound conversion/compression, it's the first time in my life I'm having to spend some time on this.

The sound file properties are as follows:

File Size: 2.00 KB
Codec: mp3
Format: Lame MP3
Bit Rate: 20kbps
Channels 1 (mono)
Sample rate 16KHz


Now, I know SC requires 8-bit/16-bit mono or stereo .wav files (am I wrong?), but what is the best way to convert to that? I tried a few conversions but since I don't know much about audio files, I ended up with a file which the sound quality is far worse than the original file and the size is about 10 times bigger.

Just how do I do this? If there is any good software or tutorial out there about how to handle audio files and compress/convert them to the format I want, a link would be much appreciated. :)

Thanks in advance.



None.

Feb 12 2009, 10:06 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Winamp has a .wav disk writer plugin by default.

Or just play it with winamp and use windows soundrec (or whatever) to record the song, then save it as .wav.

Audacity is a free audio tool. I'm pretty sure it can also save as .wav.




Feb 12 2009, 10:10 pm Basteille Post #3



I recommend you either use the AVS Audio converter. That's what I use for some of my wav files. This allows you to convert any other music file to wav, not just wav, and any audio file can be converted into any other audio file. (Recommended no more than 2 minutes wav runtime, you can go more but I'm not sure if the wav will record correctly or it will output quality.)



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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