Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: multi-kill point system
multi-kill point system
Feb 7 2009, 6:26 am
By: Bolshevik  

Feb 7 2009, 6:26 am Bolshevik Post #1



Alright, i was in the middle of making a map and realized that i might be screwed!
so my problem is..... first i'l explain a lil bit about the map: 4 players allied, killing zombies (zealots and such), points for killing zombies
So i want to make a system that gives you a CONGRATS message and some cash (minerals) when you kill zombies.
the condition "player x suffers x amounts of deaths" only works with single player because "player x suffers x deaths" can't determine which player actually killed the zombie. like if player 5 (enemy) suffered one death of zombie, the system doesn't know what player to award the CONGRATS to! It could only award every player the CONGRATS.

So how do i make this system? how do i make a zombie killing awarding system to only players that actually kill the zombies in the first place?

ps. i can't use "when player X kills X unit" because i can't preserve that trigger to run again when another zombie is killed.



None.

Feb 7 2009, 7:47 am Roy Post #2

An artist's depiction of an Extended Unit Death

http://www.staredit.net/wiki/Kills_To_Cash




Feb 7 2009, 8:28 am Bolshevik Post #3




wow, see i knew there was a way to set the kills but i couldn't find it, thanks this one was really stressing me



None.

Feb 7 2009, 2:12 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

don't mix up kills: 1 per kill, each unit has own count, can't be set
with kills score: ~ 25 - 5000 per kill, each unit gives different score, can be modified




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