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Modding Assistance
Modding Assistance
For giving or receiving assistance in making mods.
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Topic Replies Views Starter / Time Last Post

Custom upgrades
 Some stuff about terrans...
6 3457 Apr 9 2012, 9:22 am
XelNaga
Apr 9 2012, 1:36 pm
XelNaga

Shootin' while movin' & Spawn Broodlings
 Help !
7 5304 Mar 21 2012, 2:37 pm
JimRaynor1998
Mar 31 2012, 8:42 am
JimRaynor1998

Image offset
 something to do with lo? files
9 4347 Mar 14 2012, 10:42 pm
XelNaga
Mar 18 2012, 9:24 pm
Biophysicist

Bilding of sunkens/spores from drone
 
3 3020 Mar 18 2012, 10:53 am
XelNaga
Mar 18 2012, 9:02 pm
XelNaga

Implementing a New Spell and Distance Attacks
 Two issues I need resolved.
23 10915 Dec 12 2011, 12:47 am
Pr0nogo
Dec 21 2011, 1:37 am
Pr0nogo

Making spells require resources to cast
 
2 3802 Dec 16 2011, 1:49 am
xAngelSpiritx
Dec 17 2011, 3:35 am
poiuy_qwert

New Structures and more noobness
 
82 23234 Dec 3 2011, 2:52 am
SCRuler
Dec 10 2011, 4:11 am
SCRuler

Me being a noob needs help.
 
22 9780 Nov 23 2011, 6:06 pm
SCRuler
Dec 3 2011, 4:52 pm
SCRuler

A small question.
 
8 4375 Nov 28 2011, 10:53 pm
SCRuler
Dec 3 2011, 4:44 pm
SCRuler

Multiple Spellcasting Animations
 
2 2795 Dec 3 2011, 4:05 pm
xAngelSpiritx
Dec 3 2011, 4:39 pm
xAngelSpiritx

Unit Quotes
 
32 12191 Nov 29 2011, 7:36 pm
SCRuler
Dec 3 2011, 3:23 am
SCRuler

firegraft files not doing anything?
 It's probably something dumb.
5 3682 Apr 12 2011, 10:25 pm
ubermctastic
Nov 29 2011, 3:51 am
SCRuler

Infested Terran's Attack on Death?
 
2 2447 Nov 19 2011, 3:18 am
Saima
Nov 26 2011, 5:33 pm
Biophysicist

MPQDraft on Windows 7
 
3 3065 Nov 12 2011, 5:29 pm
Saima
Nov 14 2011, 3:05 am
Saima

help me with bunker terran
 bunker load problem
11 3968 Oct 26 2011, 5:33 pm
ranmakun
Oct 29 2011, 5:30 am
ranmakun

Increase selection limit to 32
 Using a Firegraft Plugin?
7 3624 Oct 11 2011, 8:29 pm
Templarfreak
Oct 17 2011, 1:10 am
Tempz

Need a feature in Firegraft
 
4 2472 Oct 6 2011, 10:34 pm
iCCup.xboi209
Oct 7 2011, 12:25 am
iCCup.xboi209

Lurker Aspect?
 Trying to allow the Hydralisk to morph into FenixZ
9 4553 Sep 22 2011, 7:57 pm
Pr0nogo
Sep 23 2011, 9:42 pm
Pr0nogo

Expanding Unit Name Character Limit
 You know, the "Protoss Robotics Support-"
3 3621 Sep 21 2011, 11:08 pm
Pr0nogo
Sep 22 2011, 7:44 am
IskatuMesk

FireGraft 1.16.1 Button Set Issue
 New button sets are wiped clean, old ones reverted
13 6935 Sep 7 2011, 3:24 pm
Pr0nogo
Sep 15 2011, 4:01 am
Pr0nogo

Iscript causing crash
 
3 3870 Sep 12 2011, 12:24 pm
Jack
Sep 12 2011, 7:14 pm
Pr0nogo

Building awesomeness
 
14 4893 Sep 11 2011, 2:26 am
Jack
Sep 11 2011, 6:29 am
Jack

Wireframes miscoloured
 
5 3122 Aug 17 2011, 5:46 am
Jack
Aug 30 2011, 6:18 pm
O)FaRTy1billion[MM]

[RESOLVED] Two modded units
 Thanks guys!
13 5564 Aug 16 2011, 1:58 pm
Pr0nogo
Aug 20 2011, 5:10 am
Pr0nogo

[RESOLVED] Kerrigan Death crashes game
 Can't seem to fix it, so I'm just not going to.
16 6614 Aug 19 2011, 2:16 am
Pr0nogo
Aug 20 2011, 5:09 am
Pr0nogo

A bunch of questions
 Spells / Healing / Building Morph
12 4870 Aug 18 2011, 10:26 pm
ubermctastic
Aug 19 2011, 9:43 pm
ubermctastic

BW campaign like in SC2
 Is this possible?
18 6350 Aug 13 2011, 9:49 am
theleo_ua
Aug 19 2011, 7:46 am
poiuy_qwert

Adding Spell Effects?
 Zergling turns into 2 Broodlings
10 3692 Aug 17 2011, 3:12 am
ubermctastic
Aug 18 2011, 9:54 pm
ubermctastic

Unused players
 
2 2251 Aug 17 2011, 4:04 am
Jack
Aug 17 2011, 4:57 am
xAngelSpiritx

2 things
 
4 3248 Aug 14 2011, 10:23 pm
iCCup.xboi209
Aug 15 2011, 10:20 pm
iCCup.xboi209

Pages: < 1 « 8 9 10 11 1227 >

Members in this forum: None.

[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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