Staredit Network > Forums > Modding Assistance > Topic: firegraft files not doing anything?
firegraft files not doing anything?
Apr 12 2011, 10:25 pm
By: ubermctastic  

Apr 12 2011, 10:25 pm ubermctastic Post #1



Ok so I've been trying to mod a little just to see what I could do, and I figured out how to use dat edit with winMPQ, but now I'm having trouble getting my firegraft patches to work.
So I made a new file in Firegraft and edited a few things. Then I saved it as an .exe file, but when I click on the .exe file to start it up, it just opens a browser and asks me for another .exe to use. What am I doing wrong?



None.

Apr 12 2011, 11:00 pm xAngelSpiritx Post #2

eternal lurker

You're not doing anything wrong. When your FireGraft .exe prompts you to select a different .exe, it's actually asking you to find your StarCraft.exe file, so it can patch it and apply your mod's changes. If you look at the title of the dialog box, it should say "Open StarCraft Executable" or something like that.



None.

Apr 12 2011, 11:08 pm ubermctastic Post #3



Yeah I tried that and it didnt make any of the changes. ( that I noticed )
I'll try again.

Hey! it worked this time! thanks :)



None.

Nov 29 2011, 3:19 am SCRuler Post #4



I'm trying that and it's not applying any changes to my mod's exe. am I doing something specific wrong?



None.

Nov 29 2011, 3:50 am Sand Wraith Post #5

she/her

Do you have the correct versions of SCBW and FG?




Nov 29 2011, 3:51 am SCRuler Post #6



I just read another thread. I think I understand what i'm doing wrong. I have the 1.16.1 version of Firegraft, and I have 1.15.2 of Brood War.



None.

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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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