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Modding Assistance
Modding Assistance
For giving or receiving assistance in making mods.
Moderators: Administrators, Global Moderators , Voyager7456
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Topic Replies Views Starter / Time Last Post

Change unit GRP
 
11 4507 Aug 12 2011, 1:45 pm
Jack
Aug 13 2011, 1:34 am
Jack

Prevent energy Regen?
 
5 3047 Aug 11 2011, 4:59 pm
Raitaki
Aug 12 2011, 3:22 pm
Raitaki

Various Iscripting questions
 I have a lot of them
16 8023 Jul 2 2011, 6:51 pm
The_UrChai
Jul 26 2011, 5:03 am
xAngelSpiritx

Need help with making a plugin that makes an
 UPGRADE
2 2101 Jul 22 2011, 11:01 pm
Templarfreak
Jul 23 2011, 6:03 pm
Templarfreak

Starcraft Editor Pack
 Programs for the modder in need
17 8559 Feb 12 2011, 7:42 am
thunderaga
Jul 14 2011, 10:39 am
vnghia

Multiple interceptor types
 Probably need a plugin..
4 4348 Jul 1 2011, 1:23 pm
Drakiazuu
Jul 3 2011, 3:36 pm
poiuy_qwert

Building Morph
 Not quite working
4 3321 Jun 13 2011, 12:49 am
Drakiazuu
Jun 14 2011, 3:47 am
Drakiazuu

Map Tileset modifications
 Preferably in SCMDraft
5 3438 Jun 8 2011, 3:04 am
Drakiazuu
Jun 11 2011, 11:54 pm
Drakiazuu

BinEdit 2
 
9 3293 Jun 5 2011, 5:42 pm
iCCup.xboi209
Jun 6 2011, 8:04 pm
O)FaRTy1billion[MM]

[SOLVED]Subunit Difficulties
 ALMOST working :)
16 5103 May 20 2011, 7:03 pm
Drakiazuu
May 27 2011, 11:35 am
IskatuMesk

Music?
 
1 2089 May 23 2011, 1:03 am
iCCup.xboi209
May 26 2011, 6:11 pm
Heinermann

Need help figuring out unknowns
 from sc1 beta
28 10463 May 14 2011, 12:41 am
iCCup.xboi209
May 20 2011, 4:32 am
Heinermann

[Solved]Cloaking Generator
 See Title
4 3498 May 15 2011, 6:50 am
Drakiazuu
May 18 2011, 2:19 am
Drakiazuu

Ingame Interface
 I've seen it modded before...
2 3331 May 15 2011, 9:09 am
Drakiazuu
May 15 2011, 5:32 pm
Drakiazuu

changing a unit's looks?
 
2 2100 May 4 2011, 10:42 pm
iCCup.xboi209
May 7 2011, 4:14 pm
iCCup.xboi209

Help! Making Melee AIs
 
16 6983 Apr 23 2011, 5:15 pm
pastelmind
May 6 2011, 12:37 pm
pastelmind

Need some help with scripting (probably)
 
21 9971 Apr 17 2011, 11:29 pm
colby
Apr 28 2011, 5:34 pm
colby

Using unused units/buildings
 
14 5714 Apr 10 2011, 2:14 am
iCCup.xboi209
Apr 16 2011, 2:28 am
iCCup.xboi209

Decompiling old iscripts?
 How
4 2814 Mar 21 2011, 8:58 pm
jababeans
Apr 1 2011, 5:50 pm
jababeans

MPQ Compact - Runtime error 453
 Specified DLL Function not found
3 2447 Feb 2 2011, 5:50 pm
PIESOFTHENORTH
Feb 7 2011, 11:24 pm
Symmetry

Armour Upgrade
 By using plugins
2 2193 Nov 27 2010, 6:43 am
Lemons
Dec 3 2010, 2:19 am
Lemons

looking for unit placer/takeover mod
 
1 1773 Nov 7 2010, 10:51 am
keops1988
Nov 23 2010, 1:11 am
DavidJCobb

my first mod
 sc startup screen
6 2780 Oct 13 2010, 12:54 am
emptyy
Oct 14 2010, 1:55 am
emptyy

4v4 Human vs AI Map
 Is this possible?
18 16109 Apr 22 2009, 5:43 am
blacksunseven
Oct 12 2010, 6:30 am
MegaXccX

how do i use unit mods
 just help if you can
1 2076 Oct 3 2010, 4:33 am
Sho-Minamimoto
Oct 7 2010, 1:22 am
Symmetry

Couple of questions
 buildings into doodads, cloaking etc
9 4976 Sep 22 2010, 4:49 pm
HelpMe
Sep 24 2010, 1:51 am
HelpMe

MPQDraft and Plugins
 I think they hate me D:
4 4932 Aug 8 2010, 12:33 am
Pandut
Aug 11 2010, 3:36 am
Pandut

StarCraft clone in the works!
 Cross-Platform and Enhanced -- written in C++/SDL
23 14754 May 11 2010, 3:15 pm
asymptote
Aug 10 2010, 8:51 am
The Starport

TBL Installation / Windows 7 / Hotkey changer
 
3 4397 Jun 9 2010, 11:44 am
lernout
Aug 4 2010, 10:09 pm
ShadowFlare

Question about IceCC
 Why would this happen?
31 11190 Jul 10 2010, 6:06 am
MorLawes
Aug 3 2010, 8:17 pm
MorLawes

Pages: < 1 « 9 10 11 12 1327 >

Members in this forum: jy2413804

[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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Members Online: jy2413804