Staredit Network > Forums > Modding Assistance > Topic: MPQ Compact - Runtime error 453
MPQ Compact - Runtime error 453
Feb 2 2011, 5:50 pm
By: PIESOFTHENORTH  

Feb 2 2011, 5:50 pm PIESOFTHENORTH Post #1



This is the error I get when I try and pack my mod folder into an mpq.

It was working fine a few days ago. How do I fix this?



None.

Feb 3 2011, 11:08 pm Symmetry Post #2

Dungeon Master

Use WinMPQ imo. I've no experience with MPQCompact and I doubt many people around here do.



:voy: :jaff: :voy: :jaff:

Feb 4 2011, 1:19 am PIESOFTHENORTH Post #3



Aw maaaan.

MPQCompact did the whole WinMPQ process, but, automatically, and ran the game with your newly created mod, and in a couple seconds.

Very efficient program. I just wish I knew what was wrong.

Seems to work now.

Post has been edited 1 time(s), last time on Feb 4 2011, 4:07 am by PIESOFTHENORTH.



None.

Feb 7 2011, 11:24 pm Symmetry Post #4

Dungeon Master

Quote from PIESOFTHENORTH
Aw maaaan.

MPQCompact did the whole WinMPQ process, but, automatically, and ran the game with your newly created mod, and in a couple seconds.

Very efficient program. I just wish I knew what was wrong.

Seems to work now.

It's the bugginess that made most people move on, though.



:voy: :jaff: :voy: :jaff:

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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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