Staredit Network > Forums > Modding Assistance > Topic: Unused players
Unused players
Aug 17 2011, 4:04 am
By: Jack  

Aug 17 2011, 4:04 am Jack Post #1

>be faceless void >mfw I have no face

Would it be possible, through plugins I assume, to have functioning players all the way to player 11 or 12?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Aug 17 2011, 4:41 am Lanthanide Post #2



I doubt it. There will be lots of stuff hardcoded with the assumption that P9-11 are unused, and you'd need to track them all down and fix them. So sure, plugins might exist that did this, but it would probably be a lot of work and wouldn't be a simple case of flipping a variable from false to true or anything.

For example, the All Players group includes P9-12, but when you use the Create Unit trigger action it will not create units for P9-12 (ever, either in All Players or for a specific player); to do this you have to create it for a P1-8 player and then use a Give action to give it to P9-12.

Clearly they've specifically disabled Create Unit working if the specified player is P9-12. So that's just one of the many cases that would need to be patched for full functionality for P9-11.



None.

Aug 17 2011, 4:57 am xAngelSpiritx Post #3

eternal lurker

Not to mention Player 12 is also reserved exclusively for ownership of critters, vespene geysers, mineral fields, and anything else that's "neutral".



None.

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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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