Staredit Network > Forums > Modding Assistance > Topic: Iscript causing crash
Iscript causing crash
Sep 12 2011, 12:24 pm
By: Jack  

Sep 12 2011, 12:24 pm Jack Post #1

>be faceless void >mfw I have no face

I'm replacing the infested kerrigan grp with the omnicrid grp: http://maplantis.mikelat.com/index.php?mod=279
However, in game it causes it to crash. I can't work out why this is as the kerrigan iscript doesn't refer to framesets higher than what the omnicrid contains (or it doesn't after I edited it to this:
kerrigan iscript


What am I doing wrong?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Sep 12 2011, 12:27 pm poiuy_qwert Post #2

PyMS and ProTRG developer

Did you update her shadow correctly?




Sep 12 2011, 1:43 pm Pr0nogo Post #3



I have a script for that unit in my contest entry as well. I'll post my edited script and you can copy that and replace the headers. Since I didn't mod the shadow or anything else that should work fine.




Sep 12 2011, 7:14 pm Pr0nogo Post #4



Didn't forget about ya.

Iscript


Replace all 'Kakaru_TwilightCritter_' with 'InfestedKerrigan'.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
Please log in to shout.


Members Online: lil-Inferno