Staredit Network > Forums > Modding Assistance > Topic: Multiple Spellcasting Animations
Multiple Spellcasting Animations
Dec 3 2011, 4:05 pm
By: xAngelSpiritx  

Dec 3 2011, 4:05 pm xAngelSpiritx Post #1

eternal lurker

This has been bugging me for a while. How can I make a unit use different iscript animations for each spell it wants to cast? For example, I want the unit to play a spellcasting animation when it uses Lockdown, a different animation when it uses Psionic Storm, and another different one for using Irradiate.

I've experimented with the Unused1/Unused2 headers, since in ICE they were referred to as "SpAbility1" and "SpAbility3" and I thought they might have something to do with it. No dice though.

Does anyone know how to get this working?



None.

Dec 3 2011, 4:21 pm Biophysicist Post #2



Orders.dat allows you to change the animation an order calls.



None.

Dec 3 2011, 4:39 pm xAngelSpiritx Post #3

eternal lurker

Quote from Biophysicist
Orders.dat allows you to change the animation an order calls.
Son of a -
I suppose this is what I get for not exploring DatEdit when I have the time.

Thanks. This thread can be locked now.



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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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