Staredit Network > Forums > Modding Assistance > Topic: Shootin' while movin' & Spawn Broodlings
Shootin' while movin' & Spawn Broodlings
Mar 21 2012, 2:37 pm
By: JimRaynor1998  

Mar 21 2012, 2:37 pm JimRaynor1998 Post #1



1.How can I make Goliaths shooting while moving ( maybe all units have turret)
2.How can I make the spell "Spawn Broodlings" won't kill the targeted unit, just broodlings come out.



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Mar 21 2012, 3:05 pm The_UrChai Post #2



2. In firegraft v.93 for 1.16.1 in the .exe edits under the spawn broodlings spell, there are 2 boxes I think you should use, 1 to make it not kill the unit, and another to make the spell deal damage (if you want it to) check off the boxes and it'll work. I just tested it now, and it works. :)



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Mar 22 2012, 1:27 pm JimRaynor1998 Post #3



Thanks, what about turrets ?



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Mar 22 2012, 2:19 pm JimRaynor1998 Post #4



But I can't find those boxes.



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Mar 22 2012, 5:49 pm The_UrChai Post #5



I will look at the turrets again when I get the chance, but I think it's beyond starcraft's limits. I asked about them once, and the best answer was to look at BSTrhino's Ultimate Doom mod or something. It apparently has tanks that can shoot and move. I tried it but I couldn't get the tanks to behave that way.

Here it is: http://www.moddb.com/mods/ultimate-doom/downloads/ultimate-doom-full-package

As for the buttons not showing up, I will find my version of firegraft and link to it here. I am pretty sure it is this one: http://sc.nibbits.com/assets/firegraft-v093/

That is for Starcraft Version 1.16.1 which is what I assume you are using. I know there were problems with 1.16.1 earlier, but I think this added some missing .exe edits.

Edit: I found I could make Goliaths, but not tanks, shoot while moving. I set the goliath turret AI (in Datedit) under the AI actions tab to "Attack in range" and for the right click AI I told it to "no commands/auto attack"

Once the goliaths are told to attack a target, they stay "locked on" and will continue to attack the target while they move.
This is very buggy and they will sometimes reacquire a target once the first target has died. Other times, they will not aqcuire a new target.
It works on ground and air targets, friendly and enemy targets.

Post has been edited 1 time(s), last time on Mar 22 2012, 6:28 pm by The_UrChai.



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Mar 23 2012, 1:35 pm JimRaynor1998 Post #6



Thanks, but the broodlings still kill the targeted unit. I can't found anywhere to change that.



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Mar 26 2012, 8:55 pm Biophysicist Post #7



There's a file in Firegraft that contains all the available EXE edits; you need presumably to update it. Open data.mpq in your Firegraft folder, and replace the Firegraft/1161.fgd file with the one attached to this post.

Attachments:
1161.fgd
Hits: 4 Size: 180.47kb



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Mar 31 2012, 8:42 am JimRaynor1998 Post #8



Thanks

Edit: It works

Post has been edited 1 time(s), last time on Apr 1 2012, 6:05 pm by Roy. Reason: Don't double-post



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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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