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Modding Assistance
Modding Assistance
For giving or receiving assistance in making mods.
Moderators: Administrators, Global Moderators , Voyager7456
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Topic Replies Views Starter / Time Last Post

How do you change a building's damaged fire..
 Just some of them, not the entire race..
1 2505 Oct 27 2008, 10:42 pm
Angle Lock
Oct 29 2008, 2:44 am
ShadowFlare

On my way to be a successful modder....
 I got a lot of questions...
15 6628 Oct 21 2008, 12:15 am
Angle Lock
Oct 28 2008, 8:01 am
EzDay281

Jumping into Firegrft, something bad happened
 The lair's hp
26 11789 Oct 25 2008, 5:24 am
Angle Lock
Oct 27 2008, 3:48 am
bajadulce

How do u make a non-zerg building to have
 hatchary's creep properties
0 2528 Oct 26 2008, 4:11 pm
Angle Lock
Oct 26 2008, 4:11 pm
Angle Lock

a red alert race
 zerg transorming into red alert xD
13 6580 Oct 8 2008, 7:41 pm
Darkmapper
Oct 26 2008, 3:42 am
Syphon

RetroGrp failed me.. ShadowFlare, come in plz
 turning to SF Grp Converter... but...
4 3300 Oct 22 2008, 11:51 pm
Angle Lock
Oct 23 2008, 1:46 am
poiuy_qwert

Tilesets
 I'm totally lost...
10 5244 Sep 27 2008, 9:11 pm
Biophysicist
Oct 20 2008, 4:40 pm
Darkmapper

Which grp file contains all the wireframes...
 yeah... i am full of questions
6 3869 Oct 18 2008, 4:08 pm
Angle Lock
Oct 20 2008, 11:21 am
Angle Lock

Thx everone for encourging me to use IceCC...
 but here is a new set of questions....
4 3037 Oct 18 2008, 2:50 pm
Angle Lock
Oct 18 2008, 3:35 pm
Angle Lock

Triggers in mods?
 I've heard of TrigPlug, but don't know how to use
4 3329 Oct 17 2008, 6:50 pm
Biophysicist
Oct 18 2008, 1:17 am
poiuy_qwert

Making Spawn Broodlings create only one bling
 
2 2525 Oct 17 2008, 10:25 pm
Biophysicist
Oct 17 2008, 10:54 pm
Biophysicist

How to change tank's graphic and not crash...
 I still want to keep the siege properties
13 5075 Oct 11 2008, 11:39 pm
Angle Lock
Oct 17 2008, 1:32 am
Hercanic

Nuke Style Attacks
 
12 6472 Sep 10 2007, 4:09 am
A_of-s_t
Oct 11 2008, 3:45 pm
Symmetry

Building green space
 Changing it
6 4000 Oct 10 2008, 12:18 am
SubFocus
Oct 10 2008, 3:18 pm
SubFocus

If Firegraft doesn't work in the new patch...
 ...then how do you edit tech trees and stuff?
8 8884 Oct 6 2008, 6:55 pm
Biophysicist
Oct 10 2008, 11:59 am
Devourer

New build-typ
 is this possible??
3 2900 Oct 8 2008, 9:35 pm
Devourer
Oct 8 2008, 10:18 pm
Symmetry

Problems with TblPad
 
9 5778 Sep 22 2008, 4:21 pm
Angle Lock
Oct 8 2008, 9:02 pm
Devourer

Marine with a Grenade-Spell
 is that possible?
5 3468 Oct 7 2008, 4:40 pm
Darkmapper
Oct 8 2008, 10:45 am
Darkmapper

Graphic Sizes
 
10 4636 Sep 20 2008, 9:52 am
SubFocus
Oct 7 2008, 1:55 am
SubFocus

I dont know if i posted at the right place...
 but... How do u log on to Mod's Night's private...
1 2308 Oct 7 2008, 1:04 am
Angle Lock
Oct 7 2008, 1:05 am
Symmetry

B- Commentary Demand?
 
12 5012 Oct 3 2008, 12:20 am
Sigma
Oct 6 2008, 6:47 am
bajadulce

2 questions regarding text..
 that tblPad cannot answer...
3 3483 Oct 5 2008, 4:15 pm
Angle Lock
Oct 6 2008, 12:22 am
Lord Jafud

"randcondjmp" Number Generator
 StarCraft - randcondjmp - Number Generator v1
10 5124 Sep 13 2008, 12:28 am
Sand Wraith
Oct 3 2008, 9:16 pm
Sand Wraith

Help if you have a foreign Starcraft?
 I need all 6 glumain.bin .. got one?
3 3169 Oct 1 2008, 4:17 am
bajadulce
Oct 3 2008, 12:08 am
Corbo

changing game text language
 want to change the in game language unit names etc
9 18842 Sep 13 2008, 5:09 pm
mygb
Sep 30 2008, 12:04 am
mygb

Square tileset?
 squares instead of diamonds
2 2280 Sep 27 2008, 6:19 pm
LotusDragon
Sep 27 2008, 8:01 pm
Biophysicist

When you extract a .wav from mpq...
 How come I can't play it..?
3 2811 Sep 25 2008, 11:04 pm
Angle Lock
Sep 27 2008, 12:02 am
Fisty

How to change the unit's wireframe..?
 Not to change the wireframe.Grp...
0 2895 Sep 25 2008, 10:41 pm
Angle Lock
Sep 25 2008, 10:41 pm
Angle Lock

sorry for keep coming n ask questions but...
 can queen attack?
3 3114 Sep 23 2008, 11:14 pm
Angle Lock
Sep 24 2008, 12:44 am
Symmetry

OMG somebody help me with TBLpad!!!!!
 its totally blank
1 2823 Sep 23 2008, 10:23 pm
Angle Lock
Sep 24 2008, 12:43 am
Symmetry

Pages: < 1 « 20 21 22 23 2427 >

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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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