Staredit Network > Forums > Modding Assistance > Topic: Which grp file contains all the wireframes...
Which grp file contains all the wireframes...
Oct 18 2008, 4:08 pm
By: Angle Lock  

Oct 18 2008, 4:08 pm Angle Lock Post #1



fine...another question in the same thread....

How do you think I should make a "landing" effect for my valkyrie siege tank when sieging and a lifting off effect for unsieging...

As I was saying, my valkyrie siege tank has turrets on it... so simply shifting it vertically doesn't work....

Post has been edited 2 time(s), last time on Oct 18 2008, 5:51 pm by Angle Lock.



None.

Oct 18 2008, 4:12 pm FlyingHat Post #2



unit\wirefram\grpwire.grp
unit\wirefram\tranwire.grp
unit\wirefram\wirefram.grp

I suggest checking for those three files. In no particular order they are the unit selection wireframe, the big unit wireframe, and something else that has to do with wireframes.

Also, I suggest you make a single thread that contains all of your questions, instead of a bunch of threads.
A bit late but anyways, you're the newest active modder in SEN! Keep on modding and keep on learning....

If you have any other questions I suggest using SEN's search function, I'm sure plenty of other people have asked the same questions you asked. Also, Corboland has a bunch of helpful tutorials that have helped me in the past.

Post has been edited 1 time(s), last time on Oct 18 2008, 4:18 pm by FlyingHat.



None.

Oct 18 2008, 5:49 pm Angle Lock Post #3



fine...another question in the same thread....

How do you think I should make a "landing" effect for my valkyrie siege tank when sieging and a lifting off effect for unsieging...



None.

Oct 19 2008, 12:26 pm Devourer Post #4

Hello

Quote from Angle Lock
fine...another question in the same thread....

How do you think I should make a "landing" effect for my valkyrie siege tank when sieging and a lifting off effect for unsieging...


maybe make the graphics just with 5pixels more down @ each frame? but the green cycle will stay at the "air" position, thats not changeable [as far as i know]



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Oct 19 2008, 4:06 pm Darkmapper Post #5



try to do it with iscripting. In ultimate doom is a jumping dragoon for e.g. Ev you can open the jumping dragoon script and make the same for the tankvalkthing.



None.

Oct 19 2008, 4:27 pm Devourer Post #6

Hello

Quote from Darkmapper
try to do it with iscripting. In ultimate doom is a jumping dragoon for e.g. Ev you can open the jumping dragoon script and make the same for the tankvalkthing.

can someone give me a scripting tutorial??? just wanna see how that works Oo



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Oct 20 2008, 11:21 am Angle Lock Post #7



the only problem I have is....

The turret comes back up when I try to shift it down with IceCC...

The green circle doesn't shift down with the tank...



None.

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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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