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Modding Assistance
Modding Assistance
For giving or receiving assistance in making mods.
Moderators: Administrators, Global Moderators , Voyager7456
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Topic Replies Views Starter / Time Last Post

custom sound isnt worwing
 
3 2971 Jan 6 2009, 10:12 am
Lunes Madness
Jan 8 2009, 1:04 am
modmaster50

Modding limits
 
8 4559 Jan 4 2009, 4:54 am
Grand_dracolich
Jan 8 2009, 12:38 am
Grand_dracolich

Another random question thread!
 Zerg, pictures and weapons
35 11220 Dec 22 2008, 12:54 am
RoryFenrir
Jan 8 2009, 12:26 am
RoryFenrir

Flingy?, Sprite?, Images?
 
1 2359 Jan 7 2009, 11:29 am
Lunes Madness
Jan 7 2009, 12:34 pm
Angle Lock

Does anyone thinks FG exe edit is instable?
 My Mod crashed almost every time...
16 5246 Jan 2 2009, 5:27 pm
Angle Lock
Jan 6 2009, 2:30 am
modmaster50

How do you add spider mines to other units?
 I am dumb
5 3660 Jan 5 2009, 7:25 pm
ForTheSwarm
Jan 6 2009, 2:27 am
modmaster50

BC's spellcasting iscript..?
 BC is a weirdo..
2 2697 Jan 3 2009, 4:51 am
Angle Lock
Jan 3 2009, 7:20 pm
Angle Lock

Is there anyway to ADD more spells?
 instead of modifying the current ones?
23 9802 Dec 18 2008, 11:29 pm
Angle Lock
Jan 2 2009, 11:56 pm
modmaster50

Stasis Field
 Ai-Scripting
1 5769 Jan 1 2009, 10:09 am
Devourer
Jan 1 2009, 6:50 pm
bajadulce

A bug that I just can't fix...
 Unit wouldn't idle after spell is casted...
5 3184 Dec 31 2008, 4:05 pm
Angle Lock
Jan 1 2009, 6:59 am
Hercanic

How do you have triggers in a mod?
 .... If you know what I am talking about...
3 3065 Dec 28 2008, 5:25 am
Angle Lock
Dec 28 2008, 8:37 pm
O)FaRTy1billion[MM]

How to define a image's position..?
 This one needs pros to answer :(
7 3747 Dec 27 2008, 3:12 am
Angle Lock
Dec 27 2008, 3:32 pm
Symmetry

Has any1 solved the legendary valkyrie puzzle
 how to make it attack...
13 5450 Dec 22 2008, 3:30 pm
Angle Lock
Dec 24 2008, 3:20 am
Angle Lock

Iscript...
 if i can just...
5 4373 Dec 18 2008, 11:17 am
Lunes Madness
Dec 20 2008, 6:14 pm
Hercanic

Yet another "TZ Asks random questions" thread
 'Cause I still need help on not failing...
12 4727 Dec 18 2008, 6:01 pm
Biophysicist
Dec 19 2008, 2:44 am
Hercanic

Making stasis field hit image as a weapon
 (like gauss rifle hit)
3 3214 Dec 18 2008, 5:19 am
Lunes Madness
Dec 18 2008, 6:54 pm
poiuy_qwert

I need a palette file...
 Wtf?
13 6057 Dec 16 2008, 4:53 pm
Biophysicist
Dec 18 2008, 4:45 am
poiuy_qwert

How to Write a StarCraft Mod III
 Third time's the charm, right?
21 32832 Sep 13 2007, 2:43 pm
Voyager7456
Dec 17 2008, 3:01 am
Angle Lock

Tileset for Jungle, where?
 
2 3203 Dec 16 2008, 4:39 pm
Devourer
Dec 16 2008, 6:23 pm
Devourer

Dang it... Modding is burning me alive...
 Factory buildings wouldn't build units...
3 3216 Nov 17 2008, 10:07 pm
Angle Lock
Dec 16 2008, 3:13 pm
Mr_Grey

Some Questions
 
9 5156 Dec 12 2008, 1:09 am
RoryFenrir
Dec 16 2008, 4:05 am
O)FaRTy1billion[MM]

where to extract original campaigns?
 Original campaigns don't work...:(
1 2929 Dec 16 2008, 3:12 am
Angle Lock
Dec 16 2008, 4:03 am
O)FaRTy1billion[MM]

Once again, Techincal problem with TblPad...
 i just can't open the program...
2 3635 Dec 12 2008, 8:08 pm
Angle Lock
Dec 12 2008, 9:57 pm
Angle Lock

Firegraft & TBLPad
 
4 3248 Dec 5 2008, 11:52 pm
Lord Malvanis
Dec 6 2008, 2:39 am
modmaster50

need some advice...
 I've almost got water units working!
15 5383 Dec 4 2008, 8:47 pm
Biophysicist
Dec 5 2008, 12:37 am
Biophysicist

AI-Scripting
 Learning it
3 3969 Dec 2 2008, 12:14 am
Lord Malvanis
Dec 2 2008, 1:46 am
Symmetry

Just a general question
 How do you modify the AI??
2 4222 Dec 1 2008, 2:01 am
Angle Lock
Dec 1 2008, 2:43 am
modmaster50

Worker Build / Warp-In / Morph
 
5 3738 Nov 30 2008, 9:49 am
Hercanic
Nov 30 2008, 7:42 pm
modmaster50

Are these possible?
 
10 4171 Nov 30 2008, 12:04 am
Biophysicist
Nov 30 2008, 4:05 pm
Angle Lock

What is the cooldown of Reavers
 
6 4217 Nov 29 2008, 7:38 pm
PIESOFTHENORTH
Nov 29 2008, 11:53 pm
Fyrinite

Pages: < 1 « 18 19 20 21 2227 >

Members in this forum: None.

[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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