Staredit Network > Forums > Modding Assistance > Topic: How do you have triggers in a mod?
How do you have triggers in a mod?
Dec 28 2008, 5:25 am
By: Angle Lock  

Dec 28 2008, 5:25 am Angle Lock Post #1



In Field command mod i saw where you can only choose terran and if you choose toss or zerg your main building is gonna blow up instantly...

How do you do something like that?



None.

Dec 28 2008, 6:59 am O)FaRTy1billion[MM] Post #2

👻 👾 👽 💪

That can be done with iscript... but you can also add triggers to specific gametypes. Make some triggers in StarEdit (no strings, locations or CUWP slots), export it, then strip the header. Replace triggers\melee.trg or whichever gametype you want. Be sure to include victory/defeat conditions.



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Dec 28 2008, 3:39 pm Symmetry Post #3

Dungeon Master

Quote from O)FaRTy1billion[MM]
That can be done with iscript... but you can also add triggers to specific gametypes. Make some triggers in StarEdit (no strings, locations or CUWP slots), export it, then strip the header. Replace triggers\melee.trg or whichever gametype you want. Be sure to include victory/defeat conditions.

Why would you use iscript? Orders tab of units.dat is so much simpler. You just change everything to 'die'.



:voy: :jaff: :voy: :jaff:

Dec 28 2008, 8:37 pm O)FaRTy1billion[MM] Post #4

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It was really late and I was tired... I didn't think of orders. xC



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[2026-9-10. : 6:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[2026-9-10. : 5:48 pm]
Zoan -- ppl do it all the time in PDEs
[2026-9-10. : 5:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[2026-9-10. : 5:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[2026-9-10. : 5:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[2026-9-10. : 5:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[2026-9-10. : 5:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
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