Staredit Network > Forums > Modding Assistance
Modding Assistance
Modding Assistance
For giving or receiving assistance in making mods.
Moderators: Administrators, Global Moderators , Voyager7456
Pages: < 1 « 17 18 19 20 2127 >

Topic Replies Views Starter / Time Last Post

Lack of energy
 Is there any way to increase the amount of energy?
6 3174 Jan 24 2009, 12:00 am
Yawgmoth
Jan 25 2009, 6:59 pm
Yawgmoth

Changing possition with lo files.
 
5 3801 Jan 24 2009, 8:33 pm
RoryFenrir
Jan 25 2009, 3:18 am
RoryFenrir

Ammo runs out???
 I've had this question for months...Ammo runs out?
5 3165 Jan 24 2009, 12:23 am
Yawgmoth
Jan 25 2009, 1:27 am
Symmetry

UMS on team melee (noob here)
 how do you make a team melee UMS map
2 2462 Jan 24 2009, 3:20 am
Rodofiron
Jan 24 2009, 3:24 pm
Symmetry

How do you add engine overlays?
 Engine overlay+Kerrigan= SC freezes
12 5659 Jan 16 2009, 7:44 pm
ForTheSwarm
Jan 24 2009, 2:10 am
ForTheSwarm

Running Mod ".exe"s
 and the problem thereof
4 2895 Jan 21 2009, 3:04 am
NightKev
Jan 22 2009, 10:25 pm
NightKev

EUD conditions in Firegrafted mods
 Quick question
2 2858 Jan 21 2009, 3:08 pm
Biophysicist
Jan 21 2009, 10:54 pm
Biophysicist

question?
 
10 4026 Jan 14 2009, 9:29 pm
thunderaga
Jan 21 2009, 4:41 am
EzDay281

adding commands?
 
5 3250 Jan 20 2009, 2:27 am
thunderaga
Jan 20 2009, 3:38 am
thunderaga

units building
 
0 2384 Jan 20 2009, 2:12 am
thunderaga
Jan 20 2009, 2:12 am
thunderaga

Iscript problem?
 and liftoff and attack spells.
14 5257 Jan 17 2009, 6:48 pm
RoryFenrir
Jan 19 2009, 10:24 pm
ForTheSwarm

Is there a way to apply datedit changes...
 and iscripts... to a map only, instead of sc?
1 2304 Jan 19 2009, 3:50 am
Angle Lock
Jan 19 2009, 4:24 am
Syphon

sime FG exe edits doesn't work
 the repair all races exe edit only works on AI
17 5607 Jan 5 2009, 9:12 pm
Lunes Madness
Jan 18 2009, 10:58 pm
Lunes Madness

Goliath turret acts crazy
 
2 2417 Jan 17 2009, 6:10 pm
Lunes Madness
Jan 18 2009, 10:25 pm
Lunes Madness

about firegraph
 
6 3146 Jan 18 2009, 2:57 am
thunderaga
Jan 18 2009, 9:00 pm
thunderaga

question about size?
 
5 2798 Jan 18 2009, 12:28 am
thunderaga
Jan 18 2009, 2:52 am
thunderaga

unit needed
 Read all before replying
25 8139 Jan 17 2009, 12:35 am
thunderaga
Jan 17 2009, 7:15 pm
thunderaga

Game Templates
 Wtf game type IDs
2 2697 Jan 14 2009, 3:09 am
modmaster50
Jan 17 2009, 2:15 am
modmaster50

colour problem
 
10 3917 Jan 15 2009, 2:25 am
thunderaga
Jan 16 2009, 8:25 pm
poiuy_qwert

Making spider mines move
 
14 5405 Jan 10 2009, 10:34 pm
ForTheSwarm
Jan 14 2009, 3:48 pm
Clokr_

new questions-ANOTHER random question thread
 (last set i hope)
11 5257 Jan 12 2009, 12:20 am
RoryFenrir
Jan 14 2009, 1:20 am
RoryFenrir

adding sound slots?
 any ways to add more custom sound?
5 3421 Jan 11 2009, 1:54 pm
Lunes Madness
Jan 12 2009, 9:38 pm
Symmetry

how to make projectiles spawn UNDER the unit
 or in its wings?
13 4821 Jan 7 2009, 11:21 am
Lunes Madness
Jan 11 2009, 8:55 pm
Voyager7456

Textures Request!
 
8 5024 Jan 8 2009, 4:53 pm
Devourer
Jan 10 2009, 8:13 pm
Corbo

Expanding unit slot limit
 DOA HELP PLZ
7 4640 Jan 9 2009, 4:43 pm
Biophysicist
Jan 9 2009, 7:18 pm
poiuy_qwert

Changing tanks to marines
 
44 13426 Jan 1 2009, 6:22 pm
RoryFenrir
Jan 9 2009, 12:32 am
Angle Lock

The greatest sc mod is about to be created
 One Last Question: making a siege mode tank move
16 4949 Dec 28 2008, 9:59 pm
Angle Lock
Jan 8 2009, 8:54 pm
bajadulce

Archon Warp/Dark Archon Merge
 
12 6389 Nov 21 2008, 8:53 pm
Biophysicist
Jan 8 2009, 2:32 pm
Mr_Grey

Some FG exe edit questions
 whats with the second attack range increase
0 2336 Jan 8 2009, 10:12 am
Lunes Madness
Jan 8 2009, 10:12 am
Lunes Madness

Final questions for my mod
 and then it shall be revealed!
13 4819 Jan 7 2009, 10:46 pm
ForTheSwarm
Jan 8 2009, 1:27 am
modmaster50

Pages: < 1 « 17 18 19 20 2127 >

Members in this forum: None.

[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
Please log in to shout.


Members Online: jun3hong