Staredit Network > Forums > Modding Assistance > Topic: adding sound slots?
adding sound slots?
Jan 11 2009, 1:54 pm
By: Lunes Madness  

Jan 11 2009, 1:54 pm Lunes Madness Post #1



is there a way to add sound slots in sfxdata.dat or ill just to accept the fact that i only have 1143 sound slots to mess with



None.

Jan 11 2009, 4:08 pm Angle Lock Post #2



you can't add sounds, cause sound entries are all stored in sound.dat



None.

Jan 11 2009, 11:32 pm Lunes Madness Post #3



aww :( so ill just replace the pissed sound slots with what sounds and place all bldg sounds one sound slot(or let them placed in misc\button.wav slot)

speaking of sound files i look at stadat.mpq and im just surprised that there are a lot of sound files (and an extra bald eyepatched portrait!) that are unused in the actual game. i wonder what if blizzard has made a way of implementing this unused stuff(like afterburners, raiders, gunships etc) in SC? (assuming that the gameplay is balanced)



None.

Jan 12 2009, 2:47 am Angle Lock Post #4



just a hint for you if you need sound slots...

all the talkings in the official campaigns... you can replace them totally :)



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Jan 12 2009, 3:55 am Syphon Post #5



Sounds in a mod? Unless you're making a campaign, it's a safe bet that the people playing it will be listening to music, so though a nice touch, it's usually unoticed.



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Jan 12 2009, 9:38 pm Symmetry Post #6

(Killer_Kow)

Quote from Syphon
Sounds in a mod? Unless you're making a campaign, it's a safe bet that the people playing it will be listening to music, so though a nice touch, it's usually unoticed.

I disagree. Hercanic did sounds very well in STF, so they have potential to be effective.



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hah yeah in the past that might've been up my alley. haven't really been mapping lately, been too busy with everything else. and kinda lost interest too tbh. just not enough people left on SC to feel worth investing the time personally.
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