Staredit Network > Forums > Modding Assistance > Topic: EUD conditions in Firegrafted mods
EUD conditions in Firegrafted mods
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Jan 21 2009, 3:08 pm
By: Biophysicist  

Jan 21 2009, 3:08 pm Biophysicist Post #1



Quick question for you guys: If I have a Firegrafted mod and want to use EUD conditions, would I have to recalculate all the offsets? I'm not using any .exe edits.

Post has been edited 2 time(s), last time on Jan 21 2009, 9:54 pm by TassadarZeratul.



None.

Jan 21 2009, 10:17 pm A_of-s_t Post #2

aka idmontie

All offsets stay the same, even with .exe changes -- at least, that's what I've come to believe since all my plugins only use the 1.15.1 offsets from regualar SC Broodwar.



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Jan 21 2009, 10:54 pm Biophysicist Post #3



Thanks, this can be locked now.



None.

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