Staredit Network > Forums > Modding Assistance > Topic: adding sound slots?
adding sound slots?
Jan 11 2009, 1:54 pm
By: Lunes Madness  

Jan 11 2009, 1:54 pm Lunes Madness Post #1



is there a way to add sound slots in sfxdata.dat or ill just to accept the fact that i only have 1143 sound slots to mess with



None.

Jan 11 2009, 4:08 pm Angle Lock Post #2



you can't add sounds, cause sound entries are all stored in sound.dat



None.

Jan 11 2009, 11:32 pm Lunes Madness Post #3



aww :( so ill just replace the pissed sound slots with what sounds and place all bldg sounds one sound slot(or let them placed in misc\button.wav slot)

speaking of sound files i look at stadat.mpq and im just surprised that there are a lot of sound files (and an extra bald eyepatched portrait!) that are unused in the actual game. i wonder what if blizzard has made a way of implementing this unused stuff(like afterburners, raiders, gunships etc) in SC? (assuming that the gameplay is balanced)



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Jan 12 2009, 2:47 am Angle Lock Post #4



just a hint for you if you need sound slots...

all the talkings in the official campaigns... you can replace them totally :)



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Jan 12 2009, 3:55 am Syphon Post #5



Sounds in a mod? Unless you're making a campaign, it's a safe bet that the people playing it will be listening to music, so though a nice touch, it's usually unoticed.



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Jan 12 2009, 9:38 pm Symmetry Post #6

Dungeon Master

Quote from Syphon
Sounds in a mod? Unless you're making a campaign, it's a safe bet that the people playing it will be listening to music, so though a nice touch, it's usually unoticed.

I disagree. Hercanic did sounds very well in STF, so they have potential to be effective.



:voy: :jaff: :voy: :jaff:

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[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
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