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SC1 Terrain
SC1 Terrain
Show or talk about new terrain, ideas and concepts.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 11 12 13 14 1516 >

Topic Replies Views Starter / Time Last Post

Ramps?!
 The Mystery of extended terrains.
13 4466 Aug 4 2008, 5:03 pm
Dungeon-Master
Aug 6 2008, 6:08 pm
Dungeon-Master

Tristram's Cathedral
 my attemp :x (cliff doodad in temple wall)
8 3946 Aug 2 2008, 6:33 pm
Ahli
Aug 5 2008, 1:55 am
stickynote

Rear Temple->Cliff
 
8 4580 Jul 25 2008, 9:18 am
rockz
Jul 27 2008, 5:13 am
Jello-Jigglers

Arena Terran?
 
5 3062 Jul 23 2008, 11:52 pm
Hug A Zergling
Jul 25 2008, 6:36 am
Falkoner

Problem
 :S
20 8466 Jul 19 2008, 7:24 am
LasTCursE
Jul 22 2008, 11:10 pm
stickynote

Some Stuff I Haven't Posted
 
17 6280 Jul 18 2008, 3:01 am
The Great Yam
Jul 21 2008, 8:08 pm
The Great Yam

All-Star-Ellis' Terrain Dump.
 
16 6839 Jul 6 2008, 7:33 am
AllStarEllis
Jul 20 2008, 4:20 pm
Jello-Jigglers

Best Tileset?
 
11 4975 Jul 17 2008, 1:30 am
49281358723941702706
Jul 19 2008, 5:40 am
The Great Yam

Title: Water Walking Thingy!
 Description: Sexy
20 10557 Jul 3 2008, 7:36 pm
AllStarEllis
Jul 15 2008, 7:54 am
The Great Yam

IceWorld Waterfalls
 
8 3856 Jun 29 2008, 11:27 pm
49281358723941702706
Jul 14 2008, 1:57 pm
payne

Dikes!
 + below sea level
27 11046 Jul 8 2008, 8:55 am
rockz
Jul 14 2008, 4:22 am
The Great Yam

Ruins Doodad
 
8 4314 Jul 5 2008, 2:50 pm
AllStarEllis
Jul 12 2008, 1:08 am
stickynote

Interesting Temple Blends
 By WoodenFIre
12 6759 May 30 2008, 2:38 am
WoodenFire
Jul 11 2008, 2:19 am
Falkoner

Dirt - Water
 
15 6058 Jul 5 2008, 4:51 pm
AllStarEllis
Jul 9 2008, 12:49 am
stickynote

My Waterfall
 
32 14023 Oct 17 2007, 1:47 am
MNeox
Jul 7 2008, 9:06 pm
MNeox

Installation Blends
 
7 3980 Jul 2 2008, 6:38 pm
Hug A Zergling
Jul 5 2008, 9:18 am
ATG

Sea - Structure Blend
 By me XD
21 8579 Jun 21 2008, 4:40 pm
AllStarEllis
Jul 4 2008, 11:52 pm
Hug A Zergling

Twilight Blending
 Incomplete, of course...
23 11636 Jun 3 2008, 9:18 pm
KrayZee
Jul 2 2008, 10:31 pm
Falkoner

Sprite limit in maps
 
16 7792 Jun 3 2008, 5:49 am
MNeox
Jul 2 2008, 9:05 pm
Falkoner

RPG Terrain
 
4 4047 Jul 1 2008, 11:34 am
Fierce
Jul 1 2008, 10:18 pm
Fierce

Badlands ramp
 
8 4463 Jun 5 2008, 3:33 am
Twitch
Jun 23 2008, 2:04 pm
Axii

Ashworld Terrain
 
3 3552 Jun 15 2008, 6:57 pm
Hitok1r1
Jun 18 2008, 10:13 pm
Fallen

Crystal Valley!
 maybe a new blend, idk
20 10937 Mar 25 2008, 2:46 am
MNeox
Jun 11 2008, 7:40 pm
ATG

Need some doodads?
 Check it out!
44 16520 Sep 3 2007, 5:35 am
Jello-Jigglers
Jun 11 2008, 2:50 pm
Jello-Jigglers

Badlands bar
 
23 11055 May 13 2008, 7:48 pm
Paravin.
Jun 9 2008, 11:10 am
Paravin.

New Jungle Blend
 WOOT!
48 18337 Jan 23 2008, 11:03 am
Falkoner
Jun 9 2008, 12:13 am
Falkoner

Installation Buildings
 Round 2
17 8027 May 31 2008, 11:15 pm
Falkoner
Jun 3 2008, 1:00 am
stickynote

Snowy Extended
 I need some for my RPG!
20 9306 Apr 13 2008, 6:09 am
HavoK
Jun 2 2008, 11:19 pm
stickynote

Damn terrain...
 Please help? :'(
121 32340 Apr 17 2008, 1:00 pm
payne
May 30 2008, 9:18 pm
payne

Wow terrains!
 wow lots of terrain! but how you make them
6 3739 May 24 2008, 1:38 pm
Xeno814
May 30 2008, 1:54 am
stickynote

Pages: < 1 « 11 12 13 14 1516 >

Members in this forum: None.

[06:38 pm]
Ultraviolet -- :wob:
[2026-6-29. : 2:13 pm]
Vrael -- pee poo sibling
[2026-6-28. : 7:00 pm]
Symmetry -- poo poo papa
[2026-6-28. : 2:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
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