Staredit Network > Forums > SC1 Terrain > Topic: Tristram's Cathedral
Tristram's Cathedral
Aug 2 2008, 6:33 pm
By: Ahli  

Aug 2 2008, 6:33 pm Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.


Could I use this as a cathedral entrance?
is it to blocky?
can you improve it?
can you make a better one?
other ideas to create a cathedral entrance (temple terrain = houses in tristram)?

Attachments:
tristramcathedral.scm
Hits: 5 Size: 38.73kb




Aug 2 2008, 7:58 pm payne Post #2

:payne:

I don't think B.net n00bs would mind about this lil' blocky piece, but if you want perfection, try to get something else :P



None.

Aug 2 2008, 8:48 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

perfection for singleplayer :blush:




Aug 3 2008, 3:57 am Vi3t-X Post #4



Its blocky, but I suppose it will do. I'ma see what I can do, edit with new.

Edit: Well, seeing as how I couldn't find a better blend, I looked at an actual Cathederal and got an idea.
If you can spare a few sprites, you could make those belltowers the coverup some of the blockyness. Or a garden, or a grave, etc..

Post has been edited 1 time(s), last time on Aug 3 2008, 4:16 am by Vi3t-X. Reason: MOAR WORDZ



None.

Aug 4 2008, 1:17 am stickynote Post #5



Eh, I think it's fine. Just use a couple of sprites to cover it up. Look at payne's map; he's used plenty of sprites, probably a lot more than you have, and he hasn't hit the sprite limit yet.



None.

Aug 4 2008, 5:51 pm Ahli Post #6

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.


Better? :bleh:




Aug 4 2008, 6:01 pm Falkoner Post #7



Oooh, me like! just make sure to put like a DT or something under those pillars so they can't just walk through it.



None.

Aug 4 2008, 6:02 pm Jello-Jigglers Post #8



Quote from Ahli

Better? :bleh:
No rock sprites on the bottom but ya the two temple sprites on the top make it look 3p1c.



None.

Aug 5 2008, 1:55 am stickynote Post #9



That looks almost perfect. I don't like the rock sprites there either. You don't really need them. On the left pillar, you could just put a dt there to blur it a little.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:53 am]
Moose -- Apos
Apos shouted: Did my :wob: below get eaten?
yes I was playing with the parser lmao
[07:53 am]
Zycorax -- :hurr: :wob:
[01:29 am]
Apos -- Did my :wob: below get eaten?
[09:52 pm]
Apos --
[01:13 pm]
Oh_Man -- NimoStar
NimoStar shouted: yes, all animations for protoss and zerg should be there, unless I missed any
daymn, impressive
[2026-8-14. : 12:03 pm]
NudeRaider -- define "completely fucked" - could also be a good thing :teach:
[2026-8-14. : 4:23 am]
NimoStar -- yes, all animations for protoss and zerg should be there, unless I missed any
[2026-8-14. : 12:43 am]
Moose -- Dem0n
Dem0n shouted: Moose, you ever go to sleep knowing that you're completely fucked for the next day? I do it every night.
tbh
[2026-8-13. : 4:20 pm]
Oh_Man -- did you give all animations for researching/recruiting buildings for protoss and zerg?
[2026-8-13. : 1:52 pm]
NimoStar -- prerelease of improves 1.16.1
Please log in to shout.


Members Online: jun3hong, lifebot