Staredit Network > Forums > SC1 Terrain > Topic: Tristram's Cathedral
Tristram's Cathedral
Aug 2 2008, 6:33 pm
By: Ahli  

Aug 2 2008, 6:33 pm Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.


Could I use this as a cathedral entrance?
is it to blocky?
can you improve it?
can you make a better one?
other ideas to create a cathedral entrance (temple terrain = houses in tristram)?

Attachments:
tristramcathedral.scm
Hits: 5 Size: 38.73kb




Aug 2 2008, 7:58 pm payne Post #2

:payne:

I don't think B.net n00bs would mind about this lil' blocky piece, but if you want perfection, try to get something else :P



None.

Aug 2 2008, 8:48 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

perfection for singleplayer :blush:




Aug 3 2008, 3:57 am Vi3t-X Post #4



Its blocky, but I suppose it will do. I'ma see what I can do, edit with new.

Edit: Well, seeing as how I couldn't find a better blend, I looked at an actual Cathederal and got an idea.
If you can spare a few sprites, you could make those belltowers the coverup some of the blockyness. Or a garden, or a grave, etc..

Post has been edited 1 time(s), last time on Aug 3 2008, 4:16 am by Vi3t-X. Reason: MOAR WORDZ



None.

Aug 4 2008, 1:17 am stickynote Post #5



Eh, I think it's fine. Just use a couple of sprites to cover it up. Look at payne's map; he's used plenty of sprites, probably a lot more than you have, and he hasn't hit the sprite limit yet.



None.

Aug 4 2008, 5:51 pm Ahli Post #6

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.


Better? :bleh:




Aug 4 2008, 6:01 pm Falkoner Post #7



Oooh, me like! just make sure to put like a DT or something under those pillars so they can't just walk through it.



None.

Aug 4 2008, 6:02 pm Jello-Jigglers Post #8



Quote from Ahli

Better? :bleh:
No rock sprites on the bottom but ya the two temple sprites on the top make it look 3p1c.



None.

Aug 5 2008, 1:55 am stickynote Post #9



That looks almost perfect. I don't like the rock sprites there either. You don't really need them. On the left pillar, you could just put a dt there to blur it a little.



None.

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[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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