Staredit Network > Forums > SC2 Custom Maps
SC2 Custom Maps
SC2 Custom Maps
All about StarCraft 2 custom maps, including maps in production, showcasing new maps, or theory and ideas behind SC2 mapmaking. When sharing a specific map in production, screenshots and/or a release version of the map are required.
Moderators: Administrators, Global Moderators , Ahli
Pages: < 1 « 3 4 5 6 78 >

Topic Replies Views Starter / Time Last Post

Recruit and Fight
 
11 6189 Oct 16 2010, 8:19 pm
PIESOFTHENORTH
Oct 18 2010, 12:35 am
payne

Map Cheats For Specific Players
 or for map testing.
3 3602 Aug 23 2010, 6:16 am
fat_flying_pigs
Oct 15 2010, 2:13 am
Cheese

The Hungry Baneling
 an original SCII RPG
24 16251 May 14 2010, 6:33 am
johnfloyd
Oct 4 2010, 8:09 pm
johnfloyd

Spawn Defense
 Help resurect a classic
5 4095 Oct 1 2010, 9:55 pm
Verzaad
Oct 4 2010, 5:50 am
payne

Spawn Defense
 Help resurect a classic
2 3117 Oct 1 2010, 9:31 pm
Verzaad
Oct 1 2010, 9:56 pm
Verzaad

Units walking in formation
 how would you go about it?
9 5570 Aug 6 2010, 11:16 am
NudeRaider
Oct 1 2010, 5:04 pm
NicholasBeige

Special Forces: Elite
 
52 25512 Sep 12 2010, 5:30 am
mikelat
Sep 30 2010, 4:01 pm
mikelat

[Release] Evolution Wars
 New map release: Evolution Wars
4 3798 Sep 24 2010, 5:43 am
JACofNoIdea
Sep 26 2010, 4:27 am
payne

Observer Dodge
 [Release]
11 7697 Aug 20 2010, 10:39 pm
Vincent
Sep 25 2010, 10:17 pm
payne

Zergling Blood [A]
 Released ^.^
5 5599 Aug 25 2010, 1:24 am
Alzarath
Sep 20 2010, 3:50 am
payne

Stalk Arena
 Stalker Arena
0 2817 Sep 17 2010, 3:27 am
payne
Sep 17 2010, 3:27 am
payne

Pirate Dyne Style for SC2 Mapping Contest
 
20 10410 Aug 14 2010, 8:41 pm
LoveLess
Sep 7 2010, 10:39 pm
LoveLess

Soldat. Should I Say Anything More?
 WHAT HAS PERCOLATED?
17 7970 Sep 5 2010, 10:38 pm
TiKels
Sep 6 2010, 5:26 pm
TiKels

Flight/Space Simulator
 
0 2732 Sep 6 2010, 3:13 pm
Sand Wraith
Sep 6 2010, 3:13 pm
Sand Wraith

Make a unit undetectable
 
5 4235 Aug 26 2010, 4:15 pm
fat_flying_pigs
Aug 29 2010, 2:47 pm
Gigins

Harvesting Critters
 because I can
2 3149 Aug 22 2010, 5:16 am
Temp
Aug 27 2010, 3:05 am
StormTemplar

Pathable and Destructible Bridges
 
2 4012 Aug 26 2010, 8:13 pm
Syphon
Aug 26 2010, 8:37 pm
Syphon

Starcraft Chess Engine [UCI Protocol]
 Someone should work on that.
2 4203 Aug 25 2010, 4:31 am
Apos
Aug 25 2010, 4:45 am
Apos

Randomized Terrain
 
0 2320 Aug 24 2010, 10:46 pm
payne
Aug 24 2010, 10:46 pm
payne

[Ideas] Reclamation
 
2 3448 Aug 24 2010, 12:36 pm
Sand Wraith
Aug 24 2010, 3:35 pm
Sand Wraith

How to open Downloaded Maps?
 Halp!
4 3502 Aug 23 2010, 4:05 pm
TiKels
Aug 24 2010, 2:01 am
Temp

Zergling Blood
 Cuz I'm cool like that
15 8500 Apr 30 2010, 9:28 pm
Alzarath
Aug 21 2010, 5:53 am
Alzarath

Probert the Probe
 Released ^.^
40 21434 Aug 8 2010, 11:49 pm
Alzarath
Aug 19 2010, 8:15 am
Sand Wraith

Mothership Tag
 A map I am/will be creating.
5 3824 Aug 14 2010, 11:18 pm
Amadi
Aug 15 2010, 1:23 am
shmeeps

Astrogears...?
 
19 10539 Jul 19 2010, 4:28 pm
LoveLess
Aug 15 2010, 12:43 am
Owrtho

Custom Terrain
 viewing walkable terrain+cliff glitch fix
7 8283 Aug 10 2010, 12:36 am
fat_flying_pigs
Aug 13 2010, 3:36 pm
Syphon

Room Concept in sc2
 I couldn't resist
6 4595 Aug 6 2010, 3:21 pm
Devourer
Aug 13 2010, 12:57 am
Amadi

Super Starcraft GoKart
 A reimagining of the Nintendo classic
15 6834 May 14 2010, 6:41 am
johnfloyd
Aug 10 2010, 3:04 am
LoveMeleemaps

Probert the Probe
 Classic remake
22 11262 Jul 24 2010, 12:45 am
Alzarath
Aug 10 2010, 12:49 am
Vincent

Mar Sara Outaws
 A story driven third person shooter
6 6515 May 14 2010, 6:36 am
johnfloyd
Aug 9 2010, 11:40 pm
Salvador

Pages: < 1 « 3 4 5 6 78 >

Members in this forum: None.

[11:38 pm]
Symmetry -- :wob:
[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
Please log in to shout.


Members Online: IskatuMesk