Description: [color=#CE091D]I watched this movie map years ago. I found it very interesting. So I've decided to do a remake of the series for SC2. It's gonna have the same script, but with camera angles and stuff. It'll have different terrain, and be more cinematic than its predecessor.
The series is done and over with. All episodes are on Battle.net right now. Report any problems in this thread (or in a showcase thread if I make one)
Trailer:
Status: Finished
Progress:
Post has been edited 6 time(s), last time on Aug 8 2010, 10:11 pm by Artanis186.
This project is on hold 'till I can get my hands on a Reaver model. :\
Gotta model (good quality or not), so it's about ready to release. Adjustments are being made here and there to make it more authentic (IE replacing units with classic units, etc.)
Post has been edited 1 time(s), last time on Aug 5 2010, 7:54 pm by Artanis186.
Good news. The first 2 episodes are officially uploaded on Battle.net. If you can find 'em, feel free to watch. The final episode will be released when it's ready.
Good news. The first 2 episodes are officially uploaded on Battle.net. If you can find 'em, feel free to watch. The final episode will be released when it's ready.
Can you make a video of the maps for people that don't have Starcraft 2?
I just tested the sc2 version... and it is incredible! In my opinion the perfect conversion possible for sc2! Awesome camera settings, very low spelling grammar, nice terrain, and good old bad moose jokes
Kudos, artanis! Planning on making another movie? Would love to see more of that type^^
Please report errors in the Staredit.Network forum.
I'll be working on my other maps when I'm done with this series. I'm nearing completion of Zergling Blood. Just doing what testing I can while on a satellite connection.
Probert the Probe Episode 3 has officially been successfully published onto Battle.net 2.0. Report any noticeable bugs or stuff that seems wrong (aside from the intentional misspellings) here. I'll go back to working on my other, non-cinematic maps now.
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic