Staredit Network > Forums > SC2 Custom Maps > Topic: Randomized Terrain
Randomized Terrain
Aug 24 2010, 10:46 pm
By: payne  

Aug 24 2010, 10:46 pm payne Post #1

:payne:

Terrain:
There's probably a more efficient way, but that's what I had in mind.
I know we can modify the Terrain's Height with triggers, so if you set regions for possible walls and randomly elevate the Terrain, you'd be able to use Mech Combat's Slope system to prevent units from passing on these "walls".

Doodads:
All I can think of is, for example, to place multiple sets of doodads in the same room and based on a random integer picked up the editor, delete all the sets except the one that was selected.
Could do the same with a forest to change its basic configuration.
... or maybe is there a "Create Doodad" trigger I missed?




This is mainly just a rough draw to incite people at sharing any ideas or creating a concept map.



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[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
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